When i first started doing models, I emailed Giskard about this very subject.
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Gikard replied:
I use the Selpolycount to get the poly count after selecting the entire ship. So what ever it says in there, that's what people are referring too.
The average is 3000 per model but I dont believe there is a limit. However, if all your models have 21,000 polies then each one of your models will be the equivalent of 7 normal ones. Once you hit 16 models in space some computers start to crash. So that would be 3 of yours at 21000 polys = 1 crash.
Hope that explains it a bit better
Im not sure if the crashes relate to the poly count like I've said above but the 16 ship barrier does appear to exist and does cause crashes. Others have said battleships cause crashes too when there are a few of them on the screen so I may well be right here.
Giskard
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* This info is on TLR - somewhere...lol
though finding ot could be hard..
Harrier.
Retreat[![! ---- I'm too badly messed up now[![!