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Wing Commander FL v2.4
Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods
20 posts
• Page 2 of 2 • 1, 2
tgsmrg:
As Bob McDob mentioned, the mod is currently just shy of 9mb zipped up.
Unzipped, she's almost 27mb.
The Demon, Ferret, and Stiletto are higher poly counts than their versions in Privateer: the Reckoning, but all are within Freelancers abilities to handle.
(My computer only has the 32mb onboard graphics chips, and except for the lack of a texture on top of the Bearcat, everything looks great!)
During a couple of the really humongous nomad battles, I'll occassionally get a slow down, but that's rare.
As to the ship Bob just referred to, it's a non-player ship, and is not a high priority for inclusion at this time.
(I still need to test it, resize it, hardpoint it, and then varify that it doesn't cause any unwanted crashes.)
It'll definately be a nice addition, though.
Watch your 6!
As Bob McDob mentioned, the mod is currently just shy of 9mb zipped up.
Unzipped, she's almost 27mb.
The Demon, Ferret, and Stiletto are higher poly counts than their versions in Privateer: the Reckoning, but all are within Freelancers abilities to handle.
(My computer only has the 32mb onboard graphics chips, and except for the lack of a texture on top of the Bearcat, everything looks great!)
During a couple of the really humongous nomad battles, I'll occassionally get a slow down, but that's rare.
As to the ship Bob just referred to, it's a non-player ship, and is not a high priority for inclusion at this time.
(I still need to test it, resize it, hardpoint it, and then varify that it doesn't cause any unwanted crashes.)
It'll definately be a nice addition, though.
Watch your 6!
20 posts
• Page 2 of 2 • 1, 2
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