NOPE!!!
My thought processes have been distracted by some recent unpleasant real-world events during my last trip.
(which has temporarily drained my enthusiasm for anything)
Almost forgot...
Went through and removed the Nomads from random encounters in the Fariss Quadrant.
I converted the fc_lwb_grp (LW
over to Steltek's.
(It makes adding Names & Infocard information easier this way.)
The Drone is now back in the mod, and will be seen wandering the Fariss Quadrant.
I've up'd the Drone's loadouts, making it the most powerful npc ship in the mod.
She's got a Level 7 shield, Level 7 generator, and a Level 7 engine.
(I may have to lower those after I test it.)
She's got two loadouts:
1) 5x Fusion Guns
2) 3x Fusion Guns and 2 FF Missle racks w/20 missiles.
I haven't decided if I want to make her available to the player, yet.
(It may be to unbalanced.)
BTW
Small suggestions like this only take an hour or so to do.
And as I've been busy with Gemini, and real-world issues, I hadn't thought about bringing the Steltek back into the mod in this manner.
And, I have a habit of thinking about a suggestion while I'm writing a response.
With the amount of experience I've gained in the last few months, I can usually determine how easy a suggestion is to implement.
(Along with how important it is, or faithful to the genre, or what it will add to the mod.)
That in-turn, results in an answer that, unfortunately, results in what was taken as a sarcastic reply.
Watch your 6!