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Commodity Trader''s Thread

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Sat May 08, 2004 6:43 pm

Commodity Trader''s Thread

This thread is for discussing Commodity's in the Privateer: The Reckoning mod.

Due to it's size, I've broken the list down into sections based on the types of bases.
The list reflects the current changes for v2.6 of our mod.

Any complaints, errors, or suggestions should be posted here.
I will edit each section as needed, until we've got the Commodities as good as we can get them.

BTW-I'm not a commodity's trader, so your assistance is desperately needed.

Watch your 6!

Edited by - warzog on 5/8/2004 7:50:53 PM

Post Sat May 08, 2004 6:44 pm

ONLY BUY:
base = Ku06_01-Kyoto Base--------------------Blood Dragons


Watch your 6!

Post Sat May 08, 2004 6:44 pm

Agricultural:
base = Br01_01-Planet New London-------------Bretonia Police---(Militia)
base = Br03_01-Planet Cambridge--------------Bretonia Police---(Militia)
base = Li03_01-Planet Denver-----------------Liberty Police----(Militia)
Sell:
Pets, Tobacco, Food Rations, Grain, Luxury Food, Furs, Wood, Liquor


Watch your 6!

Post Sat May 08, 2004 6:44 pm

Industrial Planets:
base = Br04_01-Planet Leeds------------------Bretonia Police---(Militia)
base = Li01_01-Planet Manhattan--------------Liberty Police----(Militia)
Base = Li02_01-Planet Los Angeles------------Liberty Police----(Militia)
base = Li04_01-Planet Houston----------------Liberty Police----(Militia)
base = Bw06_01-Planet Kurile-----------------Samura Industries
base = Ku01_01-Planet New Tokyo--------------Kusari Police-----(Militia)
base = Ku02_04-Planet Junyo------------------Kusari Police-----(Militia)
base = Ku03_01-Planet Kyushu-----------------Kusari Police-----(Militia)
base = Ku04_01-Planet Honshu-----------------Kusari Police-----(Militia)
base = Rh01_01-Planet New Berlin-------------Rheinland Police--(Militia)
base = Rh02_01-Planet Hamburg----------------Rheinland Police--(Militia)
Base = Rh03_01-Planet Stuttgart--------------Rheinland Police--(Militia)
base = Rh04_01-Planet Holstein---------------Daumann
Sell:
Appliances, Prefabs, Textiles, Plaything, Machinery, Games, Medical Equipment,
Holograms, Movies, Light Arms, Food Dispenser, Software, Robot Servants, Factory Machines


Watch your 6!

Post Sat May 08, 2004 6:45 pm

Mining Bases:
base = Br03_04-Cardiff Mining Facility-------IMG
base = Bw03_03-Elbich Mining Facility--------Kruger
base = Bw05_01-Gas Miner Naha----------------GMG
base = Bw07_02-Gas Miner Ogashawa------------GMG
base = Li01_02-Planet Pittsburgh-------------Deepspace
base = br_m_hydrocarbon_miner
base = br_m_niobium_miner
base = co_ti_water_miner
base = co_shi_h-fuel_miner
base = co_khc_copper_miner
base = co_khc_cobalt_miner
base = rh_m_diamond_miner
base = gd_im_silver_miner
base = gd_im_copper_miner
base = gd_gm_H-fuel_miner
base = gd_im_water_miner
base = gd_im_oxygen_miner
base = co_shi_water_miner
base = co_kt_hydrocarbon_miner
base = br_m_beryllium_miner
Sell:
Plutonium, Tungsten, Iron, Uranium


Watch your 6!

Post Sat May 08, 2004 6:45 pm

Military:
base = Br01_03-Battleship Suffolk------------Bretonia Navy--(Confed)
base = Br03_03-Battleship Norfolk------------Bretonia Navy--(Confed)
base = Br04_03-Battleship York---------------Bretonia Navy--(Confed)
base = Br05_04-Battleship Essex--------------Bretonia Navy--(Confed)
base = Ku02_02-Battleship Myoko--------------Kusari Navy----(Confed)
base = Ku03_03-Battleship Nagumo-------------Kusari Navy----(Confed)
base = Ku05_01-Battleship Matsumoto----------Kusari Navy----(Confed)
base = Li01_03-Battleship Missouri-----------Liberty Navy---(Confed)
base = Li02_03-Battleship Yukon--------------Liberty Navy---(Confed)
base = Li03_02-Battleship Rio Grande---------Liberty Navy---(Confed)
base = Li04_03-Battleship Mississippi--------Liberty Navy---(Confed)
base = Rh02_02-Battleship Westfalen----------Rheinland Navy-(Confed)

base = Ku03_04-Nansei Research Complex-------Kusari Navy----(Confed)
base = Ku04_04-Kansai Research Station-------Kusari Navy----(Confed)
base = Li01_07-Norfolk Shipyard--------------Liberty Navy---(Confed)
base = Li01_09-West Point Military Academy---Liberty Navy---(Confed)
base = Li02_04-Willard Research Station------Liberty Navy---(Confed)
base = Rh01_02-Oder Shipyard-----------------Rheinland Navy-(Confed)
Sell:
Food Rations, Fuels




Watch your 6!

Post Sat May 08, 2004 6:46 pm

Pirate:
base = Rh04_05-Bruchsal Base-----------------Bundschuh

base = Bw02_01-Cadiz Base--------------------Corsairs (Kilrathi)
base = Ew03_01-Leon Base---------------------Corsairs (Kilrathi)
base = Hi02_01-Planet Crete------------------Corsairs (Kilrathi)
base = Hi02_02-Tripoli Shipyard--------------Corsairs (Kilrathi)

base = Ku03_05-Kagoshima Depot---------------Farmers

base = Br06_03-Islay Base--------------------Gaians

base = Ku05_02-Ainu Depot--------------------Golden Chrys.

base = Ku01_07-Kabukicho Depot---------------Hogosha

base = Ew01_02-Falkland Base-----------------IMG

base = Iw03_02-Mactan Base-------------------Lane Hackers
base = Iw06_01-Leiden Base-------------------Lane Hackers

base = Iw02_02-Dawson Base-------------------Liberty Rogues
base = Iw04_02-Montezuma Base----------------Liberty Rogues
base = Iw06_02-Padua Base--------------------Liberty Rogues
base = Li01_12-Buffalo Base------------------Liberty Rogues
base = Li02_06-Alcatraz Depot----------------Liberty Rogues

base = Rh03_06-Darmstadt Depot---------------LWB

base = Br05_05-Arranmore Base----------------Mollys

base = Bw08_01-Cali Base---------------------Outcasts (Kilrathi)
base = Ew02_01-Ruiz Base---------------------Outcasts (Kilrathi)
base = Hi01_01-Planet Malta------------------Outcasts (Kilrathi)

base = Bw02_02-Ronneburg Base----------------Red Hessians
base = Bw04_02-Freital Base------------------Red Hessians
base = Rh05_04-Vogtland Base-----------------Red Hessians

base = Iw01_01-Pacifica Base-----------------Unioners

base = Iw02_01-Barrow Base-------------------Xenos (Retros)
base = Iw05_02-Nome Base---------------------Xenos (Retros)
base = Li03_03-Ouray Base--------------------Xenos (Retros)
Sell:
Ultimate, Slaves, Brilliance


Watch your 6!

Post Sat May 08, 2004 6:46 pm

Pleasure Planets:
base = Br06_01-Luxury Liner Shetland---------Orbital Spa & Cruise
base = Bw07_01-Luxury Liner Hawaii-----------Orbital Spa & Cruise
base = Iw04_01-Planet Curacao----------------Orbital Spa & Cruise
base = Rh03_02-Planet Baden Baden------------Orbital Spa & Cruise
(Only Buy)


Watch your 6!

Post Sat May 08, 2004 6:46 pm

Refineries:
base = Li03_04-Pueblo Station----------------Ageira

base = Rh01_05-Dortmund Station--------------ALG Waste Disposal

base = Br02_02-Birmingham Station------------BMM
base = Br04_02-Stokes Mining Station---------BMM
base = Br04_05-LD-14-------------------------BMM
base = Bw01_04-Douglas Station---------------BMM

base = Bw01_03-Rugen Station-----------------Daumann
base = Bw03_02-Briesen Mining Facility-------Daumann
base = Rh01_03-The Ring----------------------Daumann
base = Rh05_01-Leipzig Station---------------Daumann

base = Bw09_01-Nago Station------------------Kishiro
base = Ku01_05-Shinagawa Station-------------Kishiro

base = Ku02_01-Fuchu Prison------------------Kusari Police----(Militia)

base = Li04_05-LPI Sugarland-----------------Liberty Police---(Militia)

base = Bw09_02-Shinkaku Station--------------Samura Industries
base = Ku03_02-Tsushima Depot----------------Samura Industries
Sell:
Fuels, Plastics


Watch your 6!

Post Sat May 08, 2004 6:47 pm

Starbases:
base = Li01_10-Detroit Munitions-------------Ageira

base = Bw05_02-Helgoland Station-------------ALG Waste Disposal

base = Br01_02-Southampton Shipyard----------BMM
base = Br01_06-Thames Outpost----------------BMM
base = Br05_03-Graves Station----------------BMM
base = Bw08_02-Tau-31 Gate Construction Site-BMM

base = Br02_01-BPA Newgate-------------------Bretonia Police---(Militia)
base = Br02_04-Liverpool Border Station------Bretonia Police---(Militia)
base = Br02_05-Kingston Border Station-------Bretonia Police---(Militia)
base = Br04_06-Durham Border Station---------Bretonia Police---(Militia)
base = Br06_02-Aberdeen Border Station-------Bretonia Police---(Militia)

base = Br02_03-Sheffield Station-------------Bounty Hunters----(Mercs)
base = Ku02_03-Deshima Station---------------Bounty Hunters----(Mercs)

base = Br04_04-Glasgow Outpost---------------Bowex

base = Br03_02-Cambridge Research Station----Cryer Pharm.
base = Bw06_02-Atka Research Station---------Cryer Pharm.

base = Bw04_01-Solarius Station--------------Daumann

base = Ku05_03-Chugoku Gate Construction-----Deepspace
Base = Li01_14-Baltimore Shipyard------------Deepspace

base = Ku04_05-Aomori Station----------------GMG

base = Br05_01-Battleship Hood---------------IMG
base = Bw03_01-Freistadt Base----------------IMG
base = Bw08_03-Java Station------------------IMG
base = Bw10_02-Holman Outpost----------------IMG
base = Iw03_01-Freeport 4--------------------IMG

base = Br01_04-Waterloo Station--------------Interspace Commerce
base = Ku01_04-Roppongi Station--------------Interspace Commerce
base = Li01_08-Newark Station----------------Interspace Commerce
Base = Rh01_04-Bonn Station------------------Interspace Commerce

base = Br01_08-Trafalgar Base----------------Junkers
base = Bw05_03-Yanagi Depot------------------Junkers
base = Li01_13-Rochester Base----------------Junkers
base = Li04_04-Beaumont Base-----------------Junkers
base = Rh01_08-Kreuzberg Depot---------------Junkers

base = Ku04_03-Yukawa Shipyard---------------Kishiro

base = Ku01_02-Narita Outpost----------------Kusari Police-----(Militia)
base = Ku02_05-Ohashi Border Station---------Kusari Police-----(Militia)
base = Ku04_06-Akita Border Station----------Kusari Police-----(Militia)
base = Ku05_04-Sapporo Station---------------Kusari Police-----(Militia)

base = Rh01_06-Essen Station-----------------Kruger
base = Rh04_03-Mannheim Station--------------Kruger
base = Rh05_02-Bautzen Station---------------Kruger

base = Li01_04-Benford Station---------------Liberty Police----(Militia)
base = Li01_05-Ithaca Research Station-------Liberty Police----(Militia)
base = Li01_11-Fort Bush---------------------Liberty Police----(Militia)
base = Li02_05-San Diego Border Station------Liberty Police----(Militia)
base = Li04_02-LPI Huntsville----------------Liberty Police----(Militia)

base = Br01_05-Canterbury Station------------Planetform
base = Br06_04-Perth Station-----------------Planetform
base = Bw10_01-Planet Harris-----------------Planetform
Base = Li02_02-California Minor--------------Planetform

Base = Rh02_04-Alster Shipyard---------------Republicans Ship
Base = Rh02_05-Altona Station----------------Republicans Ship
base = Rh03_03-Freiburg Station--------------Republicans Ship
base = Rh04_02-Mainz Storage Facility--------Republicans Ship

base = Rh01_07-Brandenburg Border Station----Rheinland Police--(Militia)
base = Rh02_03-Vierlande Prison--------------Rheinland Police--(Militia)
Base = Rh02_06-Lübeck Border Station---------Rheinland Police--(Militia)
base = Rh03_04-Ulm Border Station------------Rheinland Police--(Militia)
base = Rh03_05-Konstanz Border Station-------Rheinland Police--(Militia)
base = Rh04_04-Fulda Border Station----------Rheinland Police--(Militia)
base = Rh05_03-Pirna Border Station----------Rheinland Police--(Militia)

base = Ku01_03-Yokohama Shipyard-------------Samura Industries
base = Ku01_06-Shinjinku Station-------------Samura Industries
base = Ku04_02-Osaka Storage Facility--------Samura Industries

base = Li01_06-Trenton Outpost---------------Universal

base = Bw01_02-Freeport 1--------------------Zoners
base = Iw01_02-Freeport 2--------------------Zoners
base = Ew03_02-Freeport 5--------------------Zoners
base = Bw09_03-Freeport 6--------------------Zoners
base = Ew04_01-Freeport 9--------------------Zoners
base = Ew01_01-Freeport 10-------------------Zoners
base = Iw05_01-Ames Research Station---------Zoners
Sell:
Food Rations, Fuels


Watch your 6!

Post Sat May 08, 2004 7:40 pm

@Warzog, maybe the military should sell Light Arms at a middle price between high prices of pirate bases and low prices of industrial planets.

Mining bases also sell Gems. Also what would be helpful, especially in the Troy system with two mining bases, is a discrepancy in prices of the same sold products. Maybe this is a lot to ask, but no two bases should have the exact same list of commodities for the exact same prices.

I think refineries also sold textiles. They sometimes sold the metals too, so maybe have a few bases sell them at just under maximum price.

Pirates also sell tobacco, sometimes plaything and liquor (for higher prices).

Sometimes (some) pleasure planets would sell movies & plaything. The ones that sold often would just be "slightly" under the maximum.

Also, don't forget, there are luxury foods, generic foods, wood, pets & grain

That's all for now.

Sir S

Edited by - Sir Spectre on 5/8/2004 9:05:30 PM

Post Sat May 08, 2004 8:09 pm

@Warzog, this is a simplistic commodity list, I posted it once before.

--------------------------------------
New Detroit/Refinery

Produces:
Plastics 21 - 50
Iron 50 - 64
Tungsten 101 - 140
Plutonium 1007 - 1199
Uranium 500 - 549
Food Dispensers 71 - 100
Home Appliances 61 - 100
Pre Fabs 31 - 50
Robot Servants 461 - 498
Communications 36 - 50
Mining Equip. 71 - 99
Construction 71 - 100
Factory Equip. 73 - 100
Space Salvage 171 - 200
Robot Workers 271 - 300
Computers 61 - 70
Medical Equip. 462 - 500
Home Entertain. 32 - 50
Software 71 - 100
Holographics 461 - 496
Textiles 41 - 50
Weaponry 274 - 300
Advanced Fuels 461 - 500

Accepts:
Grain 21 - 29
Generic Foods 30 - 44
Luxury Foods 50 - 69
Wood 100 - 148
Furs 281 - 300
Liquor 50 - 54
Gems 1002 - 1179
Plaything (tm)(ND) 20
Plaything (tm)(Refinery)20 - 24
Games 20
Books 50
Movies (ND) 20
Movies (Refinery) 20 - 24
Artwork 86 - 100
Pets 94 - 100
Tobacco 103 - 147
Ultimate 1010 - 1239
Brilliance 203 - 295
Slaves 700 - 876
-----------------------------------

Pleasure

Produces:
Construction 101 - 119
Furs 300
Liquor 50 - 54
Plaything (tm) 20 - 38
Games 20 - 24
Movies 20 - 29

Accepts:
Grain 20 - 22
Generic Foods 30 - 39
Luxury Foods 50 - 59
Wood 100 - 108
Plastics 50 - 59
Iron 38 - 49
Tungsten 86 - 99
Food Dispensers 101 - 118
Home Appliances 100 - 126
Pre Fabs 52 - 64
Robot Servants 500 - 598
Communications 50 - 69
Factory Equip. 82 - 92
Space Salvage 182 - 200
Robot Workers 291 - 300
Computers 70 - 74
Medical Equip. 491 - 500
Home Entertain. 42 - 50
Software 91 - 100
Holographics 491 - 500
Textiles 50 - 64
Artwork 101 - 147
Gems 933 - 999
Books 50
Pets 100 - 149
Tobacco 100 - 119
Ultimate 1003 - 1090
Brilliance 205 - 247
Slaves 704 - 797
Weapons 300
Advanced Fuels 492 - 500
-----------------------------------

Agricultural

Produces:
Grain 6 - 20
Generic Foods 11 - 30
Luxury Foods 26 - 50
Wood 61 - 99
Construction 101 - 119
Factory Equip. 100 - 119
Furs 261 - 300
Liquor 32 - 50
Pets 71 - 100

Accepts:
Plastics 50 - 59
Iron 46 - 50
Tungsten 100 - 109
Food Dispensers 100
Home Appliances 100 - 119
Pre Fabs 50 - 59
Robot Servants 471 - 500
Communications 50
Space Salvage 181 - 200
Robot Workers 300 - 319
Computers 70 - 74
Medical Equipment 439 - 500
Home Entertain. 41 - 50
Software 91 - 100
Holographics 481 - 500
Gems 934 - 1000
Plaything (tm) 20 - 24
Games 20
Books 50
Movies 20 - 24
Artwork 86 - 100
Textiles 50
Tobacco 100 - 119
Ultimate 1006 - 1093
Brilliance 201 - 249
Slaves 703 - 779
Weaponry 300
Advanced Fuels 491 - 500
-----------------------------------

Oxford

Produces:
Grain 8 - 20
Generic Foods 17 - 30
Luxury Foods 36 - 50
Wood 71 - 100
Books 41 - 50

Accepts:
Plastics 50 - 59
Iron 46 - 50
Tungsten 91 - 100
Food Dispensers 100
Home Appliances 100 - 109
Pre Fabs 50 - 64
Robot Servants 473 - 500
Communications 50 - 69
Construction 100 - 104
Factory Equip. 107 - 135
Space Salvage 181 - 200
Robot Workers 291 - 300
Computers 70 - 74
Medical Equip. 491 - 500
Home Entertain. 41 - 50
Software 91 - 100
Holographics 481 - 500
Furs 281 - 300
Liquor 50 - 54
Gems 932 - 999
Plaything (tm) 20
Games 20
Movies 20
Artwork 86 - 100
Textiles 50 -59
Pets 91 - 100
Weapons 300
Advanced Fuels 491 - 500
---------------------------------

New Constantinople

Produces:
Games 16 - 20
Movies 16 - 20
Artwork 81 - 100

Accepts:
Grain 20 - 22
Generic Food 30 - 34
Luxury Foods 50 - 64
Wood 100 - 119
Plastics 50 - 59
Iron 36 - 50
Tungsten 72 - 100
Food Dispensers 100 - 119
Home Appliances 100 - 160
Robot Servants 481 - 500
Communications 53 - 69
Factory Equip. 81 - 100
Space Salvage 181 - 200
Robot Workers 291 - 300
Computers 70 - 79
Medical Equip. 491 - 500
Home Entertain. 50
Software 91 - 100
Holographics 484 - 500
Furs 283 - 300
Liquor 50 - 54
Gems 932 - 999
Plaything (tm) 20
Books 50 - 63
Textiles 50 - 54
Pets 91 - 100
Weaponry 300
Advanced Fuels 491 - 500
---------------------------------

Mining

Produces:
Iron 27 - 50
Tungsten 56 - 100
Plutonium 951 - 1000
Uranium 401 - 498
Gems 901 - 999
Mining Equip. 101 - 138
Space Salvage 200 - 219

Accepts:
Grain 20 - 26
Generic Foods 30 - 39
Luxury Foods 50 - 64
Wood 100 - 109
Plastics 50 - 59
Food Dispensers 101 - 128
Home Appliances 100 - 119
Robot Servants 471 - 500
Communications 50
Construction 100 - 139
Factory Equip. 81 - 99
Robot Workers 300 - 339
Computers 70 - 84
Medical Equipment 501 - 549
Home Entertain. 50 - 59
Software 100 - 119
Holographics 500 - 549
Furs 281 - 300
Liquor 50 - 59
Plaything (tm) 20 - 24
Games 20 - 29
Books 50
Movie 20 - 24
Artwork 86 - 100
Textiles 50
Pets 91 - 100
Tobacco 101 - 119
Ultimate 1001 - 1099
Brilliance 201 - 249
Slaves 701 - 776
Weaponry 300 - 309
Advanced Fuels 491 - 500
-----------------------------------

Perry Navel Base

Produces:
Space Salvage 200 - 209
Weapons 292 - 300

Accepts:
Grain 20 - 22
Generic Foods 31 - 39
Luxury Foods 51 - 64
Wood 100 - 108
Plastics 50 - 59
Iron 36 - 50
Tungsten 83 - 98
Food Dispensers 100 - 109
Home Appliances 100
Robot Servants 474 - 499
Communications 50
Factory Equip. 81 - 99
Robot Workers 291 - 300
Computers 70 - 79
Medical Equip. 500 - 508
Home Entertain. 41 - 50
Software 91 - 98
Holographics 481 - 500
Furs 282 - 299
Liquor 50 - 54
Gems 936 - 999
Plaything (tm) 20
Games 20
Books 50
Movies 20
Artwork 86 - 100
Textiles 50
Pets 92 - 100
Advanced Fuels 491 - 500
---------------------------------

Pirate

Produces:
Plaything 16 - 20
Tobacco 81 - 100
Ultimate 901 - 1000
Brilliance 161 - 199
Slaves 601 - 699

Accepts:
Grain 20 - 29
Generic Foods 30 - 44
Luxury Foods 50 - 69
Wood 100 - 109
Plastics 50 - 64
Iron 36 - 50
Tungsten 71 - 99
Food Dispensers 101 - 135
Home Appliances 100
Robot Servants 471 - 499
Communications 50
Factory Equip. 81 - 100
Space Salvage 201 - 238
Robot Workers 291 - 300
Computers 70 - 93
Medical Equipment 500 - 595
Home Entertain. 50 - 64
Software 100 - 119
Holographics 501 - 595
Furs 302 - 339
Liquor 50 - 64
Gems 936 - 1000
Games 20
Books 50
Movies 20 - 29
Artwork 86 - 100
Textiles 50
Pets 101 - 119
Weaponry 300 - 339
Advanced Fuels 500 - 597
---------------------------------

Obviously certain bases may or not produce everything in the list of "Produces." But it is a good guidemap to how the Gemini Sector works. You know, I never did find Space Salvage to be worth while ever in Privateer except picking it from the occasional ship I destroyed. But now that people can go into debris fields and mine this stuff it will actually be a neat thing in the game.

Sir S

Post Sat May 08, 2004 10:11 pm

@Sir Spectre, What happens if there is a military base right next to a luxury base? That will seriously offset the balance of trading!

I think the commodity situation will be the most difficult aspect of gameplay balance. FLDatastorm and an Excel Spreadsheet alongside a good in-game MAP is the way to go. open notepad and start clickin!

Post Sat May 08, 2004 11:36 pm

Sir Spectre:
I've got a much better copy of Privateer's Commodity's in my mod folder.
The main problem is that in Privateer, bases were clearly defined, as were the factions.
Here, in FL, there are to many grey areas.
The Junkers are good guys who aren't.
As are the Corsairs, the Xenos, etcetera, etcetera, etcetera.
Besides, all of that, it's taken me two days to come up with the list posted here.
Many of the items you say are missing, are in fact listed.
I've tried to set up variations, which are tied to each post.
That is, the Military sells food rations at one price, the Agricultural Bases at another, the Space Stations at yet another.
And Each group buys things a different rates.
In Privateer, there was Agricultural, Mining, Refineries, Pirate, Pleasure Planets, Perry, New Detroit, and New Constantinople.
I've added a few, and deleted a few, to adapt to Freelancer.
Once I've got the basic setup, then I can go in and tweak it.
But I need to know that I've got a solid foundation.
It's like the main mod-I can't add to it until the bugs are out of it.
This thread is to find the "bugs."
I can tweak it later.
One thing at a time!

lvxoccvlta:
I've tried that FLDataStorm, and it wipes out my OS.
So, that's not an option for me.
If it works for you, I can email you a current copy of the Market_Commodities.ini file for you to mess with.

Watch your 6!

Post Sat May 08, 2004 11:56 pm

Havent tried FL datastorm personally yet.

How the hell does it wipe out your OS?

Warzog, I am afraid of your computer.

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