SP too Linear... ( warning 1 spoiler )
Open ended play for the most part..... except the Single Player main quest which is so linear it is out of sync with the rest of the game. The only options are accept or decline. Fail any part and you have no option, but to repeat.
I realize that there is no such thing as a non-linear storyline (they all have a beginning and an end!), but how a player gets thru the missions could be and should be modifiable in some ways.
A good example is the race with the grunt on the Battleship Hood. Now maybe it is that my computer is only a 1 Ghz P3, but this Bot always gets a 1 to 2 second lead on me as the game action starts and is therefore uncatchable in anything but a very agile ship which I don't want, need, or even like to pilot. This is one case where I should be able to bribe the NPC as a simple option. Selling my ship, a Dromedary, which I battled hard to aquire and paid dearly for is not going to happen anytime soon and it is certainly not agile enough to run the rings of this race course when the NPC gets a 2 second lead before I can activate any button. Still, I would like to advance my character.
Perhaps a patch that would allow the player to park one ship at a base or planet is needed. Every other Role-Play game allows the player a personal stash of a few items. It is a very simple thing for a game to do this too. Why was it left out of Freelancer? Given the open style of character advancement and the closed style of the SP Main Quest a Player Stash is mandatory......, but missing!!
-Belter John