Anyone else notice a subtle problem with the ships?
Since these ships all lack any type of landing gear, they seem very limited as to where the pilot would enter the ship. It seems that you would have to enter from the bottom of the ship for almost any of them. There is no indication of a ladder, ramp, or extended walk-way leading directly to any portion of the ship.
That's not all. I've also spent some time wondering about the scale and internal layout of the various ships - at least the one's I've flown. When it comes to their layout, some are easy to figure out; like the "Drone" or the "Clydsedale." But how do you get from the cockpit to the cargo bay on a Rhino? If you scale the pilot in the cockpit to the rest of the ship, you notice one, it's not very big; and two, any passage to the cargo area from the cockpit is very cramped - heck, the whole ship looks very cramped. When you add in the room likely to be taken up by the machinery needed to run one of these starships, there doesn't seem to be a lot of reasonable space left over. How on earth does a Barracuda have 45 cargo? How does the Hammerhead have 70? I haven't been able to park the two side by side, but they look nearly identical in size and layout to me.
Now, I realize this is all nit-picky. I'm not suggesting we burn our game CD's in protest or anything. I'm simply surprised that, given the amount of work that went into these ship designs, they seemed to have dropped the ball when it came to making them look functional.