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Freelancer - A success

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sun Mar 09, 2003 1:27 pm

Freelancer - A success

I believe we can already say that Freelancer is a success. From the multiple reviews available as well as from most gamers opinions, it looks like Digital Anvil has hit the "spot". Specially taking into count that theyve made some pretty interesting decisions. In fact they took a risk. Unlike many companys today that just build the same stuff over and over again.

- The flight model
- True 3D space ( i mean u can go around planets, and there multiple space features) ...Have u even been able to get into the ice rings of a planet? Have u ever been in an ice nebula? In this game you never know whats behind that jump gate
- Even the level up system is indeed very different from most rpg.
- An excellent storyline
- A great multiplayer experience

I realize that Freelancer success is also due to the lack of competition in the market right now. Right now, we really dont have a modern game to compare with. But indeed this game has made some excellent progress to the rpg space sims.

* Im an Elite fan. That game brought many inovations that even games today dont support. Thought I know the good things in Elite, I must also say that Elite also lakes many of the features of Freelancer. Did u have a space chat as good as freelancer? Did u have gas clouds, asteroid fields, jump disruptions? Major space fights?

Post Sun Mar 09, 2003 3:06 pm

Good post and I agree. Freelancer is a great success!

I am hoping it sells real well so we can get a good patch or expansion pack.
Even tho with me...a patch is not needed...as the game is extremely stable and works great the way I play it as is.

Post Sun Mar 09, 2003 5:37 pm

I agree also. I hope the game sells really well that they'll make an expansion pak and also Freelancer 2.

____________________________
If cats always land on thier feet. What would happen if you strap 2 cats back to back and drop them?
Probably destroy space and time.

Post Sun Mar 09, 2003 5:47 pm

The game is a hit with the fans of the genre namely most of us forum posters. But we still have to wait and see if it is a hit with the general public and makes a profit. If so then you can count on an expansion pack and/or FL2.

I came. I saw. I conquered. And sometimes get conquered.
"I'm Natrunner, I don't run TLR but we have an understanding."

Post Sun Mar 09, 2003 5:58 pm

Well my local Gamestop store got in 25 Freelancers on the 5th. 24 of them were pre-orders. When I went and got mine, which was right when they opened, I was paying for it and a girl came in asking if they had Freelancer. The Clerk said yes and asked if she pre-ordered it, she said no. She was in luck they only had one that was not in reserve, so she got it.
So that might be an indication of success.
____________________________
If cats always land on thier feet. What would happen if you strap 2 cats back to back and drop them?
Probably destroy space and time.

Edited by - Greb Jnnayr on 09-03-2003 17:58:42

Post Sun Mar 09, 2003 7:16 pm

I think the game is a success but it has several features which are missing and really should have been included:

1) A changing economy, so the prices of things vary in the game, not neccessarily random though.
2)Upgrades for parts like faster thrusters, better sensors etc.
3) and the ability to join a faction not just work for them.

Hopefuly these things will be put into patches or an expansion pack. I think these additions will put this game alongside Half-life and Deus Ex in the reviews.

Still not much to complain about, it could've been alot worse.

Remember, You are not a Salmon!

Post Sun Mar 09, 2003 8:13 pm

"1) A changing economy, so the prices of things vary in the game, not neccessarily random though.
2)Upgrades for parts like faster thrusters, better sensors etc.
3) and the ability to join a faction not just work for them."


1- From what ive heard the economy does change. I only have the demo until my stupid order comes in, but some have said the economy prices change, unlike the static prices in the demo.

2- Well, they dont have faster thrusters, but they do have improved thrusters so you can afterburn longer.

3- Yeah that would be cool. BUT, if they did allow this, the name freelancer would have to change. Its called freelancer so you arent associated with one certain faction. Thats kind of good, because if you were joined to one faction, you wouldnt be able to improve rep with other factions, or take missions for other factions.

*If you have a cat and a dog in the same house, will that be a problem? Of course not, you might just have solved world hunger*

Post Sun Mar 09, 2003 8:18 pm

Fair enough but im still waiting for my copy as well, so im only going on what ive heard.

But i dunno, if you want to join a faction its still a your free choice, and maybe they could include some kind of spying element so you won't be stuck with a faction once you've joined it. Say if you joined the liberty rogues and then wanted to leave but with good rep with the police, spy for the police force or give locations of bases.

Remember, You are not a Salmon!

Post Sun Mar 09, 2003 8:26 pm

> The flight model

How's this original at all? In fact, it seems like something out of most sci-fi movies/space shooters around. If anything, it's ultra-unrealistic. i.e.: If you continue to hit your boosters, you stay at a uniform speed, but the moment you deactivate them, you slow down. And that's not even to mention the miraculous technology that allows you to hear sounds (explosions, laser beams) in the void of space.


> True 3D space ( i mean u can go around planets, and there multiple space features) ...Have u even been able to get into the ice rings of a planet? Have u ever been in an ice nebula? In this game you never know whats behind that jump gate

Again, what's so super original about this?


> Even the level up system is indeed very different from most rpg.

No, it's not in fact, it's basically an oversimplified version of just ab out every single RPG in existance, except with the words "experience" replaced with "net worth", and with money and experience combined into one thing.

> An excellent storyline

Were we playing the same game? Maybe I was a bit clueless about the specifics to the plot because I never played Starlancer, but the plot seemed way too over contrived to me. Nothing in it happened naturally, and I had the feeling Digital Anvil's writers were just adding new characters for the sake of extending the already short singleplayer campaign... In other words, it's like most computer game plots. (And that's not to mention the completely anti-climactic ending.)


> A great multiplayer experience

Can't argue with you there because I haven't tried it yet, but it does seem like a blast.

-Nogana Naishi
[email protected]

Edited by - Nogana Naishi on 09-03-2003 20:27:41

Post Sun Mar 09, 2003 9:09 pm



1) A changing economy, so the prices of things vary in the game, not neccessarily random though.



I disagree. I think this would have been extremely annoying.

Furthermore, do you really think your little 45-200 cargo load of goods is going to affect the economy?

Have you ever scanned the heavy freighters that are carrying goods? They have 800,000+ units of their cargo.

Thinking that your tiny little cargo hold of goods will affect the economy would be tantamount to thinking you would crash the automobile market by shipping a cadillac over to Germany.

Post Sun Mar 09, 2003 9:33 pm



Have you ever scanned the heavy freighters that are carrying goods? They have 800,000+ units of their cargo.

Thinking that your tiny little cargo hold of goods will affect the economy would be tantamount to thinking you would crash the automobile market by shipping a cadillac over to Germany.



Have you ever sat at a planet's docking ring blowing up EVERY single Heavy Freighter that comes close to the planet to land?

I have!

And, when the planet gets no goods IN it makes NO sense that the prices stay the same, and they can STIILL send those goods OUT.


Plus, a static economy in the multiplayer games just ruins many aspects it could have.
All a player needs to know is "take x-good to y-planet until I can afford the Sabre".
Wow, entralling!
A dynamic economy would have players actually TALKING and TRADING with EACH OTHER..."Hey there traveler, been anywhere lately that might have good prices for h-fuel?", and then the person being asked may just want to keep the info secret as be since sharing it could cause a change in the prices he gets for himself.

Just one man's opinion.

Fly well,

Pyrate Dredd

Post Sun Mar 09, 2003 10:03 pm

"Thinking that your tiny little cargo hold of goods will affect the economy would be tantamount to thinking you would crash the automobile market by shipping a cadillac over to Germany."
(sorry don't know how to put it in grey)

No, I don't mean have the economy affected by you, have it affected by events. Say there is a news channel in the game (i don't know im still waiting) they could report that pirate activity in an area has increased and so the planet near there needs supplies more so they pay more. I'm not asking for you to change the economy, just for it to change for whatever reason.

Remember, You are not a Salmon!

Post Sun Mar 09, 2003 10:12 pm

Assassin, that is what I would like to see.

____________________________
If cats always land on thier feet. What would happen if you strap 2 cats back to back and drop them?
Probably destroy space and time.

This post made me a Flight Captian.

Edited by - Greb Jnnayr on 09-03-2003 22:12:41

Post Sun Mar 09, 2003 10:39 pm

Guys, have we not beaten this topic to death? And it seems it is the exact same crowd posting with one single new face...

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

pod

Post Mon Mar 10, 2003 7:37 am

Awsome game

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