Patch suggestions. Probably not all do-able, but hey, I can dream can't I?
Simple (relatively):
1). Keep laid out navmap routes when saving games. So if you save, quit and reload later, your pre-marked route is still marked on the map.
2). Change trading so that you don't get level advancement credit until you sell your cargo. I've "leveled up" when buying items. This shouldn't happen until I actually sell them for a profit.
3). Fix game AI so that Planetary docking rings don't "Crush" NPC freighters. I've seen this happen 5 or 6 times during the SP campaign.
4). Fix AI so that NPC enemies don't disengage from current fights to come after you. (Very unrealistic).
5). Move the gun mount that is on top of the tail-fin of the Anubis fighter. It looks really stupid up there and there's a perfectly good, unused, Hardpoint just behind the cockpit.
6). Allow you to visit the base trader on the prison station before you re-launch. After the fighting to get to the base, you really need to reload Shield Batteries, Nanobots, missels, etc. before you start the run out.
7). If you trade your fighter in for a freighter, (or vice-versa), keep the ship you traded for sale at the same place, so when you want to go back and get it you can. Or, allow ownage of multiple ships in a "hanger" you could rent somewhere.
More Complex:
. Look into adding 1 more monetary "level up" between scripted missions. This would allow players to be slightly higher in level by the time they get to the last 3 or 4 missions and be able to get better ships. Along with this, I'd make the Anubis itself a slightly better ship (little better armor, able to handle 1 level higher shields and weapons). I was way overmatched by the Aliens in the last few missions and actually had to run around just trying to stay alive. This really detracted from my enjoyment of the game and my ability to participat in the fights. ***An added benefit of this is that it would stretch the "Scripted" part of the game out a little more, providing more play-time in the SP game.
9). More variety in "Job Board" random missions. At least let the corporations hire us for "Escort" missions! If you own a freighter, maybe let them offer trade runs for say, 50% of the profits. (I know it sounds silly, since you can trade anything you want,anywhere you want, but a lot of people get much more satisfaction from completing a mission that was "given" to them. Plus, you wouldn't have to plot out your course, or decide what to buy or where to sell it).
10). Just a couple more "Scripted" missions after the Aliens are destroyed and you're told to "get a job". Maybe from "The Order". Just enough to keep you going until you max out at level 38.
PS- I haven't seen it mentioned on the Forum, but am I the only one who noticed that some of the NPC voices actually sound WORSE in the final release then they did in the Demo? It seems that some of the NPC speech strings were improved, but with different voices that aren't as good as the ones in the Demo. Just wondering if I'm the only one who noticed this?