I think that's not how it works. When i'm 1M away from a derelict vessel for example, the nose of my ship actually touches the other ship. That would be one hell of a nose if it were 1780 meters long (not to mention the size of the ship and pilot)
Face it: the sizes and distances are in no way accurate nor are they meant to be. All the systems are very small compared to real solar systems. The planets are really tiny (no matter what's written in their descriptions). Manhatten for example wouldn't even pass as a planetoid (bigger brothers of asteroids) in the real universe. Again: Freelancer space does in no way represent real sizes or distances. The way it is just serves gameplay and graphical purpuses and does it well.
if you want to get a real feel for sizes and distances in real space then i recommend
Celestia. It will put things in perspective for you and is great fun too.
Special note to 666heretic: if you should read this: that's what was meant when people said that the Freelancer universe is "cartoonish", because it's just not even close to reality. But that's fine and fun.
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"In all likelihood you're going to die out there. We're all going to die out there, but none of us needs to be reminded of that fact. So you die, you never existed." - Lt. Cmdr. 'Angel' Devereaux
Edited by - Lev Arris on 08-03-2003 01:31:00