Yes,you'll have to restart the game so that it can load the mod data to enable the ship.
Forgot to mention it's an .ini file disguised as a .jpg.
Sorry about the whole .jpg thing but I have no FTP space to store anything so I had to do it this way since Boomspeed only allows picture based files in relation to .bmp .jpg or .PNG,again sorry for the confusion.
Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
New ship ?
This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!
18 posts
• Page 2 of 2 • 1, 2
I wondered at first too, but I instantly realized that you are one clever person. GJ, I can't wait till people make original content for this game.
Freelancer now has the best pre-release mod community; the mods are coming out before the full game is in stores
BTW, can someone point me to a million credit limit mod and/or tell how to mod these things? I'm thinking all ships enabled, million credit limit, and all equipment reduced to level 1 requirement mod all together.
Edited by - GRRhhg on 02-03-2003 05:35:15
Freelancer now has the best pre-release mod community; the mods are coming out before the full game is in stores
BTW, can someone point me to a million credit limit mod and/or tell how to mod these things? I'm thinking all ships enabled, million credit limit, and all equipment reduced to level 1 requirement mod all together.
Edited by - GRRhhg on 02-03-2003 05:35:15
18 posts
• Page 2 of 2 • 1, 2
Return to Freelancer Discussion