Jup, but protection the boss that way is not really smart, if they do not use their bats
, and the boss anyway gets most time cause a stupid AI maneuver in trouble
so instead of one, all using this cool locking, but incredible stupid maneuver.
Cause the boss runs in 99% of all cases with this little maneuver in trouble.
IF you do not know which I mean I explain it fast.
The AI does first a afterburn, than engine kill, than it turns, and afterburns again.
This make an awefull quick direktion change. Problem is, in the whole time the AI need to to turn the ship, its a perfekt straith flying target, always enough to remove the shilds, most time enough to kill the whole stupid ship. Most of my kills are based on this stupid ai move, only real advantage this move has, is that even in real bad lag times, you still can kill easy ai fighters, as long as you can still see them *grin*
Ah and btw I am not 100% sure, but they seem to turn always left (from their viewpoint, so its right when they are upside down)
Another really really stupid move of the ai is, that it raise its fighter to early in an head to head sitation, which means you are gonna get ALWAYS behind it, after a frontal attack run.
(this sitation would be a good place actually to use engine kill, for example raise the maschine about 45 degree, engine kill, instantly roll 90 degree and do another 45, maybe even 90 degree raise, afterburn, that way it would be atleast hard to get fast behind the enemy fighter and the player advantage is not that great from head to head situations)