Demo 1st impressions from accross the pond
So I haven't played all that much, but I thought I'd share some opinions that I'm not sure others have touched on.
One of the first things that hit me was the camera movement when you're planet side - it's sheer hollywood quality and something I really didn't expect. I guess that's the bonus of having 3d planetside areas. Likewise the characters are amazing - not great on the poly side, but there's detail where it matters. I'm a Morrowind fan, which has extremely high poly characters, but the faces and hands in freelancer are far superior and bring the characters to life a lot more. And talk about animation! The way a girl walks in this game, swinging her arms, moving hips realistically, even the way the hands open and flex as they walk is all done really well.
Which kind of led me to ask the question: Why did someone spend so much time on the characters? They're obviously highly polished but the quality seems suited to a first person shooter - they are as good as, if not better than, Jedi Outcast.
Onto the spaceport areas. I did notice that the textures don't match up to the quality of the characters. At a distance, like the overhead shots, they look great, but then at that distance you don't need so detailed characters either. But if you zoom in to see the detail of the character (during a transaction) then you also spot the problems with the background textures/design. It doesn't feel up to the quality of 2d backdrops, but then it needed to be 3d to get the cool camera movements etc in.
I also have to say the lighting is very well done, again something that requires the 3d environment.
I realise I'm spending a lot of time talking just about starbase etc interactions, but I think that's because it feels like the devs have spent a lot of time on them too. Maybe too much time, because game-wise they don't seem to serve any more purpose than the privateer games, and a lot less than strike-commander.
Once in space the thing I really picked up on was the elegance. Disregarding combat for a moment, just selecting systems, setting waypoints and going places in general is a truely fluid experience. I'm sure I will spend a lot of time exploring and I'm glad the devs have made this a joy, rather than a chore. Likewise there's something very satisfying watching the relative motions of ships pass each other, or when other ships enter cruise mode and you join them moments later. It just oozes coolness.
Combat. Something I need to spend more time on, but I have to say I can feel the difference between the rhino and the starting ship - but only at extreme turn rate when my mouse is right off the screen as I try to turn the thing around and whop that rogue behind me. I can't decide if having nano-bots and shield batteries is a bit like the health and mana potions in Dungeon Siege - as long as you're well stocked up the experience can be a bit like you're on rails rather than you can mess things up. It's a bit weird. Certainly it's very frantic and pretty, but it also feels a bit like something like rogue squadron. However I can't really comment yet.
Graphically I've been pretty impressed all the way through. Bar the textures planetside, everything else has looked amazing and in my eyes better than any previous space sims. I have 2x Anti-aliasing and 4x Ansotropic Filtering as my default, and it does look movie like to me. Likewise the effects like star-lense-flares are a nice touch, and a lot less intruding than in other games.
The sound just adds to the experience, making combat more intense and space more serene. Some of the volumes for voices could do with some tweaking though as I struggled to make out some things, while others were very clear.
Well I look forward to spending more time with the demo, and certainly it's had a positive effect so far with regards persuading me to get the game.
Kalniel