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Great piece of programming!

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Post Thu Feb 27, 2003 12:35 pm

Great piece of programming!

I've played the trial and i must say that i am impressed. I had thought i wouldn't be able to run the game properly, but hell how i was wrong! I only have a Intel P3 1Ghz with 384 MB SD-ram and a geforce GTS 32MB and i could play in 1024*768 in 32 bit WITH all options ON. Wow no slowdowns in battle and the graphical quality rocks! The developement team did a great job here! Gamepley rules, only one minor detail, it comes only out on April 18th here!!! WAAAAAAAAAAAAA

Post Thu Feb 27, 2003 2:00 pm

welcome

_____________________________
Peace through superior firepower.

Post Thu Feb 27, 2003 2:04 pm

Welcome to TLR Antigo

Post Thu Feb 27, 2003 3:12 pm


I've played the trial and i must say that i am impressed. I had thought i wouldn't be able to run the game properly, but hell how i was wrong! I only have a Intel P3 1Ghz with 384 MB SD-ram and a geforce GTS 32MB and i could play in 1024*768 in 32 bit WITH all options ON.


Welcome!

I was surprised too. I have a Pentium 3 666Mhz with 256 RAM and Geforce 2 GTS 64mb. I run the game on full detail and options turned on on 800x600x32 (never tried 1024X768). I am sure I could run the game on 1024X768 but Win XP eats up my RAM (so I have 180 free). I think I will use the XP tweaks Lance provided.

-----

Bazil, M. P.
Webmaster and founder of Roughnecks -Freelancer Division
"If you would care to follow me... " -- DEATH of the Discworld

Post Thu Feb 27, 2003 5:23 pm

Welcome Antigo.
Glad you like the demo; and your pc, isn't that bad

Post Thu Feb 27, 2003 6:07 pm

Hehe, i was shocked to when i saw how fluently the game ran on my machine (after having to knock down hardware acceleration a notch thanks to my vid. card).

Here's my piece of garbage:
AMD Athlon 1400 mhz
256 MB RAM
Radeon 9700 128 MB RAM

Yeah, pathetic huh... i know...
Somehow it all went fluently after i got rid of that menu-bug..


(note: there was a certain degree of sarcasm in the above part of this post)


The game looks quite cool, but looks aren't everything...
Just take a look at UT2003, that was (for me) the biggest letdown ever, yet it's wrapped up in the most beautifull package you can imagine (not counting Unreal 2's!)
Atleast i know freelancer ain't a big letdown, despite good graphics (i played the demo right, well atleast i know a part of what i can expect then!)

It's great that Freelancer can run on older rig's as well, that way my dream for the next campzone might just be realized!
Hold on to your seats: a 128 player server on a LAN party (with 128 players afcourse)
We'll just have to make sure the server is up all of the 11 days of the LAN and everything will be fine...
Then i can see if i can win with these odds:
1 Titan, with all the best equipment
versus
127 Starfliers with the best possible equipment they can handle
Nice odds huh?
Nah, not fair for them, we'll just give them daggers

Post Fri Feb 28, 2003 3:07 am

I expected as much from DA/MS. The code had to be written for people with all types of rigs. From the super-modded rig to the run of the line business pc. Enjoy and welcom.

I came. I saw. I conquered. And sometimes get conquered.

Post Fri Feb 28, 2003 4:38 am

I don't know if it really has anything to do with great programming. I think it has to do with somewhat out dated graphics. Well IMO.

Post Fri Feb 28, 2003 6:45 am

Yah, Greb? Have you played C&C Generals? Or maybe Tribes 2? Those games dont look like much but are resource hogs! Tribes 2 ate up frames like no tomorrow and Generals....well....just look at it...then look at your fps...then gasp in horror.

- -- -- -- -- -- -- -- -- --

Post Fri Feb 28, 2003 6:56 am


expected as much from DA/MS. The code had to be written for people with all types of rigs. From the super-modded rig to the run of the line business pc. Enjoy and welcom.


well, you must not have played the original Wing Commander series, or Stirke Commander, or either Privateer if you just made that statement

Chris Roberst, and Origin, were famous for each of those titles being the most cutting edge on graphics, so much so that even a top of the line rig in some cases couldn't run the game full out. I remember having an AMD 386dx/40 at the time Privateer came out, I upgrade to a 486sx/33 and then a dx2/66 in order to get decent load times and performance And don't even get into WC3, that was just silly requirements for the day

This running on older rigs is great, just I would say that is a direct result of the delays the game suffered. Had it come out 2-2.5 years ago, that would make your rig near the top right? Just like the good ole' days at Origin hehe

(meant as a fun post, please don't take serious. just pointing out how funny your post is to me, considering how many time I upgraded to play those old games)

regards,

RogueOne


Edited by - Rogueone on 28-02-2003 06:56:09

Edited by - Rogueone on 28-02-2003 06:56:37

Edited by - Rogueone on 28-02-2003 06:57:04

Post Fri Feb 28, 2003 8:53 am

Hehe, rogueone - I am also thinking that you are close to the truth - but back then you could drive people to upgrade their computer to play a game, today it is slightly different AFAIK. Also spacesims haven't been selling to well lately, so they needed to take a more pragmatic approach.

The question then is what came first in the above arguments? The delays, or the "approach a broader audience"...

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

Post Fri Feb 28, 2003 9:34 am

I believe it would be the "dated" one. Remember, when Chris Roberts first announced FL, he said it would ship "as late as fall 2000". With that said, I'm just happy to see that they updated the visuals as much as they did.

Post Fri Feb 28, 2003 2:58 pm

I must admit i was surprised how well freelancer ran on my machine 1600X1200 at 32 bit with no slowdown. But as somebody else said freelance does look a bit old in the graphics department ;-) not bad though

1.4 Ghz Athlon
512MB DDR
Geforce 4 Ti 4600 128mb
2X40Gig Hard Drives

Post Fri Feb 28, 2003 3:13 pm

I thik the game looks great...
the game runs EVEN ON MY P.O.S....
266 mhz
Voodoo 3
64 mb
'98
of course the detail is turned all the way down, and choppy at times, but playable. And they did 'fix' one of my biggest complaints: I was playing the demo and had beat down xenon/outcast/rouge and instead of trash talking, he hit the cruise and got the hell out of dodge!! I followed him and he lead me to ...(spolier). Cool!! Finally a smart AI!!

Post Fri Feb 28, 2003 3:14 pm

I think DA did an incredible job of compromising a little and therefore finding a great balance between beautiful graphics and acceptable system requirements. FL gives you marvelous graphics (perhaps not the greatest ever, but still way up there IMO !! ) and also no drop in FPS. Always remember that the most incredible graphics come at a very high cost and DA made it happen that FL is open for a very wide audience.

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