Will Freelancer easily support mods?
I suppose I could wait until next week to find out, but I'll ask anyways.....
Morrowind is the best example of a game that easily incorporates modifications done by the user community. Will Freelancer be similar, or will it require a little more tweaking to accomplish?
Morrowind is the best example of a game that easily incorporates modifications done by the user community. Will Freelancer be similar, or will it require a little more tweaking to accomplish?