Spacepilot Borodine...
Digital Anvil made the game... not MS...
Instead of making a Privateer 3, they made the very WISE and RATIONAL decission to create a game that is more accessable to people outside the Space-sim genre...
Somehow you don't seem to understand that...
This game isn't a Privateer 3, instead it's the revival of the Space-sim genre AND it's community...
The game was made to be so easy and not as complex as previous space-sims, because complexity and difficulty was what KILLED the space-sim genre!
Thanks to Freelancer, more and more people that thought they hated space-sims have learned that they actually like them... a lot!
The space-sim community is already growing exponentially!
(just check the increase in members on these boards).
4 years and what do we have?
We have exactly what we SHOULD HAVE expected...
A game that's geared towards more people then the insanely "undermanned" space-sim fanbase...
A game that has set it's sights on reviving the genre, instead of creating another game that will be played by NOBODY except for even FEWER people of the SAME fanbase...
Why should Freelancer bring a truely dynamic and open ended universe?
It's developers DIDN'T promise such a thing!
AND it wouldn't help the genre's fanbase in the least, as a matter of fact, it'd turn away many people... that like the game now because it isn't fully dynamic!
(YES not everyone thinks and feels the same as you do)
FL dousnt have to be the Morrowind of the space-sim genre...
It's developers never promised such a thing and thus you spoiled the freelancer experience for yourself, because you DID expect such a thing...
Don't expect anything the developers don't announce, even if it's standard for the games way back in the old days...
Now, everyone suddenly likes the space-sim genre, except for fans who expected things they shouldn't have expected... as there was no reason to expect them...
McTurbo, it's very acceptable to release a game in this state...
After all, the developers have left out only a few minor things they did ONCE promise and then DENOUNCED.
That is quite unlike the lying guys over at Lionhead, who released Black&White in quite the condition, with WELL OVER half of its ANNOUNCED and PROMISED features (which hadn't been denounced) excluded!!!
You should be lucky that this game even comes close to what you expected, it shows that Digital Anvil is reliable... Lionhead... isn't...
Besides, X2 is comming soon, so if you think this game dousn't have enough depth... then play that game... no big deal...
Cypher Pack, i completely agree with you
BTW: Sorry that this post is so long, get used to it, because i tend to write up massive stories every time i post on forums.. :S
BTW 2: Thanks Bargib for helping me out with that registration problem
Edited by - Droniac on 26-02-2003 20:14:14
Digital Anvil made the game... not MS...
Instead of making a Privateer 3, they made the very WISE and RATIONAL decission to create a game that is more accessable to people outside the Space-sim genre...
Somehow you don't seem to understand that...
This game isn't a Privateer 3, instead it's the revival of the Space-sim genre AND it's community...
The game was made to be so easy and not as complex as previous space-sims, because complexity and difficulty was what KILLED the space-sim genre!
Thanks to Freelancer, more and more people that thought they hated space-sims have learned that they actually like them... a lot!
The space-sim community is already growing exponentially!
(just check the increase in members on these boards).
4 years and what do we have?
We have exactly what we SHOULD HAVE expected...
A game that's geared towards more people then the insanely "undermanned" space-sim fanbase...
A game that has set it's sights on reviving the genre, instead of creating another game that will be played by NOBODY except for even FEWER people of the SAME fanbase...
Why should Freelancer bring a truely dynamic and open ended universe?
It's developers DIDN'T promise such a thing!
AND it wouldn't help the genre's fanbase in the least, as a matter of fact, it'd turn away many people... that like the game now because it isn't fully dynamic!
(YES not everyone thinks and feels the same as you do)
FL dousnt have to be the Morrowind of the space-sim genre...
It's developers never promised such a thing and thus you spoiled the freelancer experience for yourself, because you DID expect such a thing...
Don't expect anything the developers don't announce, even if it's standard for the games way back in the old days...
Now, everyone suddenly likes the space-sim genre, except for fans who expected things they shouldn't have expected... as there was no reason to expect them...
McTurbo, it's very acceptable to release a game in this state...
After all, the developers have left out only a few minor things they did ONCE promise and then DENOUNCED.
That is quite unlike the lying guys over at Lionhead, who released Black&White in quite the condition, with WELL OVER half of its ANNOUNCED and PROMISED features (which hadn't been denounced) excluded!!!
You should be lucky that this game even comes close to what you expected, it shows that Digital Anvil is reliable... Lionhead... isn't...
Besides, X2 is comming soon, so if you think this game dousn't have enough depth... then play that game... no big deal...
Cypher Pack, i completely agree with you
BTW: Sorry that this post is so long, get used to it, because i tend to write up massive stories every time i post on forums.. :S
BTW 2: Thanks Bargib for helping me out with that registration problem
Edited by - Droniac on 26-02-2003 20:14:14