One nagging detail
However, one little detail is really irking me. In combat, enemies do not regenerate shields or hulls. This poses 2 annoyances, First, their shield systems must all be defective and have 0 natural regeneration. Secondly, Trent is the only person in the whole univerese who knows about Shield batteries and Hull repair nanobots.
The problem with this is more then cosmetic. Historically, the great thing about space combat sim combat was that in a swarm of ememies, you wanted and had to stay on your target, if he got out of firing range or arc, his shields would regen and you would be back to square one. More times then not, you would be cursing at the screen when you lost track of your target right when hes shields went down, because you new his shields would be back up when you re-aquired.
Now in FL, I can fire a volley on all the ships heading for me when I first engage in an area, and for the entire fight (10 minutes or so), whatever values their shields and hull were at, they will be at the same value at the end of the fight..
Its not just unrealistic, it takes alot of the strategy and fun out of combat
Anyone else notice this or am i just a nitpicky anal rentitive geezer?