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Freelancer mini review (and why this game is a letdown)

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Mon Feb 24, 2003 1:53 am

Freelancer mini review (and why this game is a letdown)

Hi, everyone. I thought I'd just come by to give my review of Freelancer, after borrowing my friends press gold copy for a few days.

At first I was really enoying Freelancer--the graphics were pretty nice, the ships looked pretty cool, and the sound effects were done well (after I spent about 2 hours fixing the sound issues). But sadly, Freelancer isn't nearly as open-ended as they claim it to be. In fact, once you see through the glitter, you realize that this game is just as linear as any other. After about 10 missions I realized just how linear this game was, and it went down hill from there.

The game haults your progress of the main plot by your net worth, so you can't actually go to new systems to try and find new ships or equipment until you've reached a certain net worth. The rub is this, once you reach the net worth required to continue the next level of the main plot YOU CANNOT TAKE ON ANOTHER MISSION until you continue the main plot. What this means is that you have the main plot shoved down your throat and there is no ability to just go out and make money to your hearts content so you can afford a much nicer ship. You continue down the plot line with just enough money as the developers want you to have and there is nothing you can do about it. In a word: lame.

Some of the ships are pretty nice, and look good as well, but you are, of course, limited to their access until you reach a certain point in the plot. This is very unlike the "Elite" games where you could buy anything you damn well wanted at pretty much anytime in the game. Now that's open-ended. Freelancer is anything but.

The NPC voice acting is so-so, but it's still better than all text. At least we have voice acting, so I won't complain too much. The plot is barely entertaining. It's your standard sci-fi fair. I won't go into detail as to not ruin the plot, but trust me, you've seen it a thousand times before. The way the plot is continued is incredibly lackluster as well. After mission 10 it's all ho-hum, the same old mission after mission.

The dynamic mission generator is quite literally THE SAME DAMN MISSION over and over, just in a different area of the sector. I kid you not! There are precisely TWO different missions: 1) attack and destroy the enemy base, and 2) Find and kill what's-his-name and retrieve the item.

The missions are utterly ridiculous and mind numbing after you've done 10 of them. Ugh.

If you were hoping for an "Elite" style game, forget about it. My recommendation to you is to go get X-Beyond the Frontier and the XTension expansion pack. Or just X-BtF Gold which has them both. Now THAT is an open ended game in the loving memory of Elite....but Freelancer is a joke compared to either of them.

I'm sorry to drop the hammer on this title, because I was hoping for more just like everyone else in these forums, but I recommend you read some reviews before you waste your money on this game. It will entertain you for a day, until the game slowly grinds down to a shrieking hault of boredom and linear emptiness.

The graphics engine is nice, and it does run well on lower end systems, but that is where the positive remarks for this title END.

When you play Freelancer, you realize that X-BtF is about 100 times the game that this is, so why play Freelancer at all?!

Here is what X-BtF has that Freelancer does NOT:

1) You can truly go to any sector of the universe whenever you see fit, from point A to point B after you've visited that area once already. In Freelancer you have to go from jump gate to jump gate. Going from one end of the game UNiverse to the other could quite literally take you an hour of INSANELY boring hops from one jump gate to the other. Who the hell designed this system?!

2) You can own FACTORIES in X, people! You can buy or hijack enemy ships and make them your own, and then send them to work in your factories in X. Is there anything remotely like this in Freelancer? Umm, no.

3) Once the intro stops in X-BtF you are plopped into the gaming world and, baby, it's up to you! Do whatever you want, make money fighting, capturing, and selling pirate ships, or build up your financial empire by building factories making a wide variety of goods. Or, hell, do them both! It's total freedom and all depends on your ingenuity. In Freelancers you have one path. Do about 6 missions until your net worth is at such and such, then you're forced to continue the main plot. Rinse and repeat that until the game is over. *yawn*

4) You can own one ship in Freelancer. In X...holy ****, I don't think there is a limit. You can continue to buy frieghters, and fighters until your computer blows up from running to slow. Maybe there is a limit, but I've never hit it. My computer never slowed down, either.

5) The Universe in X feels so much larger than Freelancer. Freelancer is the same old canned sector after sector. Once you've seen two, you've seen them all. I'll admit that some sectors are pretty beautiful, but really, asisde from the space background there is nothing new in any two sectors.

Ok, I guess this review has turned into a comparison of Freelancer and X-BtF/XTensions, but you know why? Because after 5 hours of playing Freelancer, I promise you will say to yourself, "Why the hell am I not playing X? It is all that Freelancer is and 100 times more."

And if you haven't played X-tension, then, brother, do not walk, but RUN to your nearest online store and buy that game, because Freelancer has nothing for you that X-tension can't do tenfold.

In a nutshell this game is a disappointment. In the end, I realized that the pretty graphics just tricked me into wasting a couple days on this title, when I'd have been better off using my time for something else.

The graphics were nice, though, so in all fairness, I will give this title 7 stars out of 10.

But really, I cannot stress enough, that if it's an open-ended space adventure game that you are looking for, X-Beyond the Frontier GOLD (which included the Xtensions expansion) cannot be beat, and Freelancer doesn't even enter the race.

(ps. if anyone has questions about the game, I'd be happy to answer them...)

Edited by - GoblinToe on 24-02-2003 02:02:10

Post Mon Feb 24, 2003 2:03 am

I played X-Beyond the Frontier and finished the story mission and yes..it was a good game. But your way off on some things about XBF. For one..you do have to use jump gates. Second...you can not own as many different ships as Freelancer has. Atleast not the ones you can personally fly. Yes..you can have factories..but after a while they are a pain in the butt to manage. The Ai is about as simple as you can get in a game. The amount of space to explore is not very large. Privateer had more things to do and go to. XBF is a good game...but even Privateer was better .

Post Mon Feb 24, 2003 2:06 am

Well quit writing and get back to X-Beyond the Frontier....where you belong. (author)

-=Radix Lecti Kodiene=-




Edited by - KODIENE on 24-02-2003 02:06:52

Post Mon Feb 24, 2003 2:18 am

I have to agree with some of this, especially the bit about the repetitive voice acting and the uninteresting missions - would it have killed them to add even 8 different mission types? I don't think so.

However, I think you're gonna get flamed for bringing X up, no matter how valid your points may be

Edited by - Tasiin on 24-02-2003 02:17:47

Post Mon Feb 24, 2003 2:21 am

This is what is pissing people off. Random people registering, bashing the game, and then comparing it a different game entirely. Granted they are both set in space and are open ended, there are things that Freelancer is, and Freelancer aint. Same with X.

Please people. Stop posting reviews that basically say how sucky Freelancer is and how great some other game is. This is a Freelancer forum, if you want to compare Freelancer and other games go somewhere else.

Thank you.

Post Mon Feb 24, 2003 2:24 am

OH CRAP! I had a huge post but i accidentally deleted it all.

Here's the shortened one then....

You are playing the single player. Plz, come back after you have played the multiplayer portion of Freelancer, then most of your complaints will seem silly.



The rub is this, once you reach the net worth required to continue the next level of the main plot YOU CANNOT TAKE ON ANOTHER MISSION until you continue the main plot. What this means is that you have the main plot shoved down your throat and there is no ability to just go out and make money to your hearts content so you can afford a much nicer ship. You continue down the plot line with just enough money as the developers want you to have and there is nothing you can do about it. In a word: lame.



Uhm...no, now i dont know how much you really played this game. If Juni asks to see you, you simply go to her and DECLINE the mission until you are ready. Easy as that. They only force you to do missions near the end because of its design. Not lame at all, sorry.

Concerning your remarks on the game's repetitive random missions....well, sorry but if you focus ONLY on that, then ya, it will SEEM like its repetitive. Its not like the only way of making money is from doing random missions. You can go out and do whatever the heck you want, whether its trade or pirate or whatever. And for me, yeah, ive been playing FL for a loong time now and i havent gotten bored. Maybe its just me.

X vs FL:

1) LOL, this is merely personal preference. You cant say that one method of travel is better than the other. I enjoy the feeling of traveling large distances. They are MEANT to take a long time (tho, it isnt crazy long in FL like it was in past X games ). Personally, i think the devs of X took a shortcut and made it to you can travel from one place to another in an instant so they wouldnt have to worry about making a travel trip exciting.

2) Sigh...quote from Tach: This is Freelancer, not Space Tychoon.

3) Yadda yadda yadda, plz play multiplayer and come back. Also, reason 2.

4) I was just thinking of this and personally, i dont care whether a game would allow me to own several ships at once or just one ship at once. It's all the same to me. Besides, you wouldn't get to hold it anywhere. This is Freelancer, not Garagelancer. Also, having just one ship emphasises on the importance of that one ship. That one ship IS your avatar and DA did it this way so that they could stress it. this has been discussed before.

Post Mon Feb 24, 2003 2:32 am

whiners suck

Post Mon Feb 24, 2003 5:34 am

Lol! "Garagelancer"..a good one Electric Brain!

Post Mon Feb 24, 2003 5:37 am

I almost lost my cookies when I saw that....garagelancer...EB, that is hilarious.

Post Mon Feb 24, 2003 6:34 am

Honestly GoblinToe, just because it doesn't meet your PERSONNEL PREFERENCES (and that's what most of your points are) it doesn't mean it's a bad game. Many people don't like involved gameplay and Freelancer is for the masses. If you want something to replace X-BTF than you should be looking into Battlecruiser:Millenium not Freelancer. Freelancer is just a fun shootem up not capitalism simulator.

BTW
ElectricBrain,

Multiplayer is a week argument. Most people can't or won't play online, so judging the game solely on singleplayer content is fair (and DA also stresses the singleplayer aspect as well)

Post Mon Feb 24, 2003 7:03 am

Well, sorry if there was a misunderstanding. You dont need internet to play multiplayer. Even without multiplayer, you can make your own server and play in there yourself without limits. Its basically the whole game minus the story.

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