What happened to the old neuro-net features?
I'm pretty much helpless at steering my ship with the mouse flight interface. I've forced myself to play it for about three hours now, fighting motion sickness every time I go into combat, and I think I've managed five kills total. So if the auto-pursuit function isn't in the game anymore, I think this will be a non-starter for me.
I miss the good old fashioned Wing Commander radar display. Is there any secret way to use the Freelancer "big red arrows" to gauge how far you need to turn to bring the enemy into view? I noticed that they turn yellow when they point to a ship that is playing a voice sample, and there seems to be hull and or shield bars on the base of the arrow. But I couldn't find any way to determine when the target was about to swing back into view. I end up doing a lot of over-shooting and over-correcting.
I also couldn't figure out how to engage any kind of padlock feature to keep the enemy target in view at all times. Sorry if I'm being dense, but the demo manual is a little on the thin side.
I'm going to go lie down for a while and wait for the room to stop spinning...
--milo
www.starshatter.com