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Questions for those with the full game

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sun Feb 23, 2003 3:58 am

Questions for those with the full game

After playing the incredible demo all day long, I have a few questions for thse with the full version on some observations I made on the demo:

1. Variety of Missions...The demo seems to be biased towards fighting missions....is this true in the full version?

2. I have read the the sound and graphics are compressed and "dumbed down" in the demo....can you tell if this is true, or is it the same in the full version?

3. NPC interaction...After a while the responses from NPC seem repetitive...is there more variety in the full version?


Thanks

Post Sun Feb 23, 2003 6:25 am

1. Basically yes, all the missions you recieve on bases/planets will be more geared towards blowing something up. But the reason there arnt anymore than those is because you can make your own missions in space. If you wanna trade and deliver some cargo, then do it. If you wanna go mine, then do it. Of course, those types of missions can be better scripted if they were recieved on bases/planets but right now, the missions in Freelancer are enuff. Perhaps in Freelancer 2, we'll see a better variety and more creative random missions.

2. Possibly some were toned down simply to save space.

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Edited by - ElectricBrain on 23-02-2003 06:29:07

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