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They changed the intro? / Weapon energy?

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Post Fri Feb 21, 2003 9:49 pm

They changed the intro? / Weapon energy?

Yesterday, the PR Beta was presented on the German GIGA Games show.

They also showed the intro, but it was substantially shorter than the one that got leaked a few years ago, lacking the scene where the alien thingie blows up the sun.

Another question, probably a stupid one:
During the first mission, the host basically kept firing continuously. Does that mean that there is no gun energy gauge anymore? Or do the basic guns just suck so much that atleast they hardly use any energy (sort of like in Freespace 2), while later guns require you to carefully place your shots?

Post Fri Feb 21, 2003 9:58 pm

The weapons you start with are very weak...thats why you can fire them all the time without draining your energy banks much.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the darkness at Tan Hauser Gate. All those moments will be lost in time like tears in rain. Time to die.

Post Fri Feb 21, 2003 11:18 pm

What guns you use will be a balancing act. Since there are so many different types of weapons with all different damage, power consumption, and refire rates you can get things exactly the way you want. If you can make all your shots count then it's OK to have guns that use a lot of power, but you might be better off to have 'pea shooters' that you can fire really fast for a long time. So far, for me, it hasn't been too big a deal to have to quit firing and let my power come back up, especially since enemies don't like to stay in front of you for long.

Let's get those missiles ready to destroy the universe!!

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