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x y axis

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Tue Feb 04, 2003 1:27 am

hehe, there was a time when I couldn't make up my mind how I wanted my axis set up. I would play Red Faction one day and have it the way I like and then come to it another day and wonder who messed up my settings . Of course it was just me being weird. But it did feel so wrong. I couldn't aim at anything.

Hope this issue is covered in Freelancer.

Post Tue Feb 04, 2003 2:06 am

We've been batting around this very issue on the Qt3 message boards. Two different PR demo players were each insisting that the mouse worked opposite of the other. (!)

In the end, the consensus was that when you push the mouse away from you, the mouse cursor goes up, and so does the nose of the ship. And there does not seem to be any way to invert the mouse y axis in the current build of the game.

--milo
www.starshatter.com

Post Tue Feb 04, 2003 2:15 am

The best way to explain it is the mouse works exactly as it does in Windows, and wherever your cursor is, your ship aims at it.

Post Tue Feb 04, 2003 6:32 am

I do hope that they have the reverse mouse option. I'll be doing way too many loops if they don't.

Post Tue Feb 04, 2003 6:58 pm

The problem with having an "invert mouse y-axis" option is that you are using the mouse to move a pointer around on the screen (e.g. to click HUD elements or to target an enemy ship) at the exact same time you are using the mouse to "steer" the ship. If you actually did invert the mouse, it would probably be even more confusing for you than it is now.

Most people who have played the game have found the mouse system very intuitive as it is. Even those who normally invert the mouse when playing FPS games have said it is fine. Of course, there are always a few people whose brains can't easily let go of the control system they assimilated when playing another game. A few of them have reported motion sickness from having the controls work opposite to the way they expect.

Note: I am not denigrating those people, this is a genuine problem for them. I've seen similar reports from people who are used to airplane style joystick behavior trying to use a space combat sim like Freespace (or vice versa).

--milo
www.starshatter.com

Post Tue Feb 04, 2003 8:19 pm

yeh its just what your used to,i play my fps with the y axis reversed its not right or wrong, its just my preferance and would like the option to do so in fl
I may find myself flying my ship much in the same way i use windows,but when flying i instinctively pull back to go up and vice versa.if you dont believe how hard it is just try for yourself on your favorite fps.
UPS
DOWN
DOWNS
UP
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH

Post Tue Feb 04, 2003 9:49 pm

milod - I actually have that issue with FPS's

On the control issue: No you can not REVERSE the X-axis on the mouse, and it would make a terrible interface if they did - very, very confusing...

As it is now, I have a tendency in combat to use mouse flight, and there I shoot where I point, and the ship corrects itself to head for that direction. I also use the "Kill Engine" command at times to be able to do slide manouvers and so...



Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

Post Tue Feb 04, 2003 9:51 pm

this is so wierd, i always get confused with this too i know how it works in FL but when i was over my friends house playing HALO i couldn't figure out if i played with the mouse reversed or not, oh yeah up at the top i asked that question before i read the gamespy preview, sorry

I rule the world incognito!

Post Wed Feb 05, 2003 1:59 pm

Just for you´r notice, the x and y axis are very much able to be reversed in the game.

Just turn the mouse 180 degree and you got a reversed mouse!

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"In the end, I made it with an hot alien babe, and isn´t that what the man first dreamt of when he looked uppon the stars?"

Post Wed Feb 05, 2003 2:20 pm

Yes but then lefts and right reversed Kav,and thats even worse.

Post Wed Feb 05, 2003 4:03 pm

Plus the buttons are in the palm of your hand.

Post Wed Feb 05, 2003 6:29 pm

saber, but the original posting asks if also the x axis is able to be reversed, I think I just give him a perfektly working solution to this problem.
If we would need to only reverse the y axis mount a mirror in front of the monitor, and settle down besides the monitor facing the mirror. And ofcourse turn the mouse a half circle.

With the button thing - have you ever tried using a joystick up side down? thought so! thats even vorse! but yea, that would probably need som practicing.

Post Wed Feb 05, 2003 6:32 pm

btw, I see that YOU are the original poster

Post Wed Feb 05, 2003 9:47 pm

lol, well true as it may be it isn't really a viable option. Just got to wait and see what the game supports.
I think that most people will find that even though they are used to pulling back to go up, it won't seem correct to do when playing. Just wait for the demo and see.

Post Thu Feb 06, 2003 1:13 am

Maybe technically you "can" remap it, but you'd have to edit the game's code. I literally just looked, because I haven't really thought about it, and I don't see anything that would change the any axis commands. Also, since much of the interface is based on mouse-clickable commands, having the axis reversed would really make that strange. If you used only keyboard commands ingame, maybe, but I think doing the reversal would be more awkward for even the most hardened joystick user.

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