Closed Mods are killing freelancer
All the modders have been working hard for months and years to enhance the basic experience of the game, much to their credit.
But ... unlike almost any other modding community I can think of for any other game, there is an obsession here with keeping mods private and only releasing the client files so that the maker can restrict the server(s) they run on.
Why?
The reasons given for this are to keep their preferred server populated or to help them with bug fixes, but the practical effect is that many fans of the game will never get to see the mods because of the conditions they must accept in order to play them.
I enjoy playing Freelancer and love playing with my friends, but I much prefer running a small private server that doesn't have PvP and where new players can be given a boost to avoid the slow startup (especially for veteran players trying a new mod or version of a mod).
If a closed server admin was willing to accommodate myself and my friends that would be great, but somehow I can't see it happening.
For the best part of a year now I have been watching TLR post news of mod after mod after mod and almost all of them are closed mods, so all of them are mods I will never be able to play (or even test).
There are only a handful of fully released decent mods out there (WTC, Evolutions and TNG spring to mind) and now even Evolutions has been taken over by a different modding team who are making it a closed mod.
Not only that, but just to compound the problem, when an open mod does release server files, individual modders often change it, adding their own tweaks or enhancements and then make that variant a closed mod to run on only their server! So even if you are using a popular mod, there is a good chance that you would only be able to play on a small number of servers running that mod anyway.
The whole situation is ridiculous.
How popular do you think Counter-Strike would have become if you could only play it on two servers, or if each server running it was completely different, with its own version of the mod requiring a different installation?
Freelancer will never gain popularity outside the hardcore players with all these individual closed mods shortsighted attitudes within the modding community and without external popularity, any notion of a proper sequel is doomed.