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Jeez.. havent played this in a while!

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Fri Dec 08, 2006 6:19 pm

Jeez.. havent played this in a while!

Hi there everyone, havent been around here in such a long time, just thought I would pop in and find out if there has been any major advancements in editing the game!

*I always end up back here, I'll never get this game out of my head*

Last time I was here, I was fasinated about implementing new models into the game, I had some pretty wild ideas, some "ok" ship models and got me back into 3D modelling in MAX. Unfortunatly though, must of my ideas were neutralised by the SUR file issue, that kinda really got on my nerves, it was like every direction I took, I was walking into a brick wall lol

Has there been much progress with SUR files yet and has there been any new and interesting concepts implemented into the game?

The ones I was really interested in and consistantly cried about were:

1: An economy that changes
2: Ability to hire wingmen (this was kinda solved if I recall)
3: Building personal stations *droooools*



Cheers
Freedom9

Post Fri Dec 08, 2006 9:11 pm

1. Thats being worked on.
2. A half-solution for MP-only has been developed.
3. You wish

Post Sat Dec 09, 2006 8:58 am

thanks for reply blackhole, as a curiousity, how is a changing economy being handled? Im not a programmer but it seemed to me that the only logical way of doing it would be to have freelancer looking not at its own trade related files, but maybe towards other file/s managed by an SQL database or something?

That way everything that is bought and sold is being done so through the hosted database and therefore everybody sees the same thing and everybody has a negative or postive impact upon it?


Cheers
Freedom9

Post Sat Dec 09, 2006 7:03 pm

I believe that they wrote a dll that directly integrated into FL, i'm not entirely sure what progress they've made.

Post Sat Dec 09, 2006 8:31 pm

Whatever way they managed it, this sounds very interesting

What I have noticed time and time again is that most of the mod’s that come out for FL are normally ones that include more ships, more planets, more systems and more commodities, any contribution must be respected, but then their are those who make major advancements in the FL system.

An economy that changes is clearly a major advancement, in a league of its own, as this could be easily incorporated as an extension to vanilla FL and fit in at the same time!

I’m a big believer in that idea, it doesn’t take 1000 new ships and 1000 new systems, what it takes is some serious advancements to re-attract me personally to the FL world.

Tell me more about this new economic system if you could! Thanks!

Post Sat Dec 09, 2006 8:42 pm

If you like mods like that, i highly suggest the 88 flak mod - its not about new ships, its about new gameplay. Coincidently, i just spotted a news post saying that the 88 flak server needed more players, maybe you could help them out

Post Sun Dec 10, 2006 4:18 am

The New Economy System has been worked on by grover who is member of the EOA Players Consortium which is in return a kind of closed source society..

Last news on this was:
We have recently recruited Swordsman, from the Asylum51 team, and his primary work for the moment is reviving the FL Real Economy project. Ideas and suggestions for what kinds of features this project should have are welcome.

In the meantime there has been made a lot of progress regarding dll-Servercode hooking made public by mc_horst with FLHook which is completely open source.
(direct call and hooking of flserver functions possible)
Skif did also release FLShell, which was similar to FLHook, but closed source. Though it had some nice features.
Skif also released a very helpful "FLCore SDK" for developers.

So you see, there was quite some development beside the "usual" mod development

Post Sun Dec 10, 2006 9:59 am

Good call, I give the 88 flak mod a bash and see what its all about, take care!

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