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Best mods
This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!
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There are so many mods,, but whits are the best of them??
I would think that this question is in the wrong forum.
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Triple
Monkey Universe Admin
Monkey Universe Modding Team
Try Here
Gaming Forums
Triple
Monkey Universe Admin
Monkey Universe Modding Team
It doesn't make any difference which mod you play. They are all the same. Tehy only vary in the number of new, senseless weapons, ships and systems.
Sorry for these hard words, but I remarked this in the last time. The new mods just compete in the total nnumber of new features. It's great that there are as much people who modifie FL (myself is doing this), but why does nobody make a mod with sense. I think there are enough people out there woh don't want thousands and thousand of new weapons, ships, factions and other things. They only want to have a few new balanced things which are connected by a interesting and reasonable background. This is my opinion.
Sorry for these hard words, but I remarked this in the last time. The new mods just compete in the total nnumber of new features. It's great that there are as much people who modifie FL (myself is doing this), but why does nobody make a mod with sense. I think there are enough people out there woh don't want thousands and thousand of new weapons, ships, factions and other things. They only want to have a few new balanced things which are connected by a interesting and reasonable background. This is my opinion.
Well most of the mods are what I would call "ship packs", but just upgraded to have weapons, equipment and systems. But you're right burzelmann, they all come down to the same.
Though I have to say some stand out from the pack. Freeworlds is a great example, featuring a nice plot (Star Wars, heh), and linked and realistic things together. There are many others which I just dont remember here (I haven't played that many, so I can't tell) which might have a similar concept. Total Conversions usually feature better plots with tightly linked ships/equipment/weapons, since they base off of an universe, they must have a plot in order to define what exactly is behind the mod, what is driving it. Tides of War is another upcoming Star Wars mod. And of course I must plug my own work in by adding Freelancer: Combat Evolved to the list, which is an upcoming Halo mod. I think I heard of a Battlestar Galactica mod too, but I can't tell for sure. There's also Warriors of the Sky, which is one hell of a Total Conversion, being that you now fly planes. And well... I can't come up with any other right now, but there are plenty.
Though I have to say some stand out from the pack. Freeworlds is a great example, featuring a nice plot (Star Wars, heh), and linked and realistic things together. There are many others which I just dont remember here (I haven't played that many, so I can't tell) which might have a similar concept. Total Conversions usually feature better plots with tightly linked ships/equipment/weapons, since they base off of an universe, they must have a plot in order to define what exactly is behind the mod, what is driving it. Tides of War is another upcoming Star Wars mod. And of course I must plug my own work in by adding Freelancer: Combat Evolved to the list, which is an upcoming Halo mod. I think I heard of a Battlestar Galactica mod too, but I can't tell for sure. There's also Warriors of the Sky, which is one hell of a Total Conversion, being that you now fly planes. And well... I can't come up with any other right now, but there are plenty.
Don't get me wrong but is this not the editing forum!
Monkey Universe Admin
Monkey Universe Modding Team
Monkey Universe Admin
Monkey Universe Modding Team
I don't agree, i think there is room for different types of mods. If a modder want to spend their time creating that adds new places to go to, new groups to meet, new ships to fly, weapons and equipment then that isn't a bad thing.
It does need to be added in a way that the mod is balanced, but it dosen't have to be a total conversion with a completely new storyline if it is done well.
I do think that every mod that is made should be made in such a way that it is unique to the other mods around and should try to have as many new features as possible.
It does need to be added in a way that the mod is balanced, but it dosen't have to be a total conversion with a completely new storyline if it is done well.
I do think that every mod that is made should be made in such a way that it is unique to the other mods around and should try to have as many new features as possible.
its your own personal preference there are mods which add systems if thats your thing, ships, bases, commodities even ones to make gameplay really hard if you want a challenge, everyone has there own "individual" favourite mod, mine is IC:TW but thats just because its like youve brought a new game lol
Ok yes you are right you cant know what i think is god and i maby dont like the mods you like..
But i think i first will play whit some mod that adds new things to the game then a mod that change the whole game.
But its tusends of mods that adds new ships.. Whits is the bigest that adds most new things, bases,ships,quests,systems?
Then i probely play the star wars mods.. Star wars ownes.
Sorry for whriting in whrong place, First time for me on this site.
But i think i first will play whit some mod that adds new things to the game then a mod that change the whole game.
But its tusends of mods that adds new ships.. Whits is the bigest that adds most new things, bases,ships,quests,systems?
Then i probely play the star wars mods.. Star wars ownes.
Sorry for whriting in whrong place, First time for me on this site.
Well if you want a simple storyline Freelancer mod try my BigDaddy Storylinev1.2 out. It adds a lot of spice to the storyline and stays true to the story. There are no ships or weapons added that are out of place in the Freelancer Universe.
"It doesn’t matter what universe you’re from. That’s got to hurt!"
"It doesn’t matter what universe you’re from. That’s got to hurt!"
The answer to the question is easy.
Just go onto the multiplayer list and look at the most popular servers by player numbers, then visit the websites and decide which mod is best for you. If you want to play a single player make sure they offer a single player version of the mod before you download it.
Just go onto the multiplayer list and look at the most popular servers by player numbers, then visit the websites and decide which mod is best for you. If you want to play a single player make sure they offer a single player version of the mod before you download it.
once again i have to say that there is NO BEST MOD
you will have to find out what you want by having a look at the mods... just go to the LR download area... and search for mods that were downloaded very often.... then click on them and you will get a list of features... and the mod you like is the mod you should play
you will have to find out what you want by having a look at the mods... just go to the LR download area... and search for mods that were downloaded very often.... then click on them and you will get a list of features... and the mod you like is the mod you should play
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