Jumpgate Shield Problems
i've finally gotten the shield to work on the jumpgates, but the shield doesnt extend to the reach of the nomad dyson shield...instead it's almost like a normal shield. i'm using the basic shield on the jumpgate to test this (you know, the one you get on your starflyer...). i'm trying to get this to have the shield bubble of the dyson city, which would prevent a player unable to break this shield from docking with this jumpgate (and also from getting stuck in a dock sequence).
here's my loadout code:
[Loadout
nickname = jumpgate_li_01
equip = infinite_power
equip = ge_s_scanner_02
equip = li_Small_station_turret01_mark01, HpTurret_S1_01
equip = li_Small_station_turret01_mark01, HpTurret_S1_02
equip = li_Small_station_turret01_mark01, HpTurret_S1_03
equip = li_Small_station_turret01_mark01, HpTurret_S1_04
equip = li_Small_station_turret01_mark01, HpTurret_S1_05
equip = li_Small_station_turret01_mark01, HpTurret_S1_06
equip = li_Small_station_turret01_mark01, HpTurret_S1_07
equip = li_Small_station_turret01_mark01, HpTurret_S1_08
equip = li_Small_station_turret01_mark01, HpTurret_S1_09
equip = li_Small_station_turret01_mark01, HpTurret_S1_10
equip = SlowLargeWhite, HpRunningLight01
equip = SlowLargeWhite, HpRunningLight02
equip = SlowLargeWhite, HpRunningLight03
equip = SlowLargeWhite, HpRunningLight04
equip = fx_dyson_city_shield, HpShield01
equip = shield01_mark01_lf, HpShield01
and here's my solararch entry:
[Solar
nickname = jumpgate
ids_name = 60209
ids_info = 66145
type = JUMP_GATE
DA_archetype = solar\dockable\jump_gateL.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 8000, 12000, 18000, 22000, 50000
mass = 10000.000000
loadout = jumpgate
open_anim = Sc_open dock
open_sound = gate_open_sound
close_sound = gate_close_sound
jump_out_hp = HpFX7
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 225
hit_pts = 999999961690316250000000000000000000.000000
shield_link = dyson_city_shield01, HpMount, HpShield01
T3h n00b
here's my loadout code:
[Loadout
nickname = jumpgate_li_01
equip = infinite_power
equip = ge_s_scanner_02
equip = li_Small_station_turret01_mark01, HpTurret_S1_01
equip = li_Small_station_turret01_mark01, HpTurret_S1_02
equip = li_Small_station_turret01_mark01, HpTurret_S1_03
equip = li_Small_station_turret01_mark01, HpTurret_S1_04
equip = li_Small_station_turret01_mark01, HpTurret_S1_05
equip = li_Small_station_turret01_mark01, HpTurret_S1_06
equip = li_Small_station_turret01_mark01, HpTurret_S1_07
equip = li_Small_station_turret01_mark01, HpTurret_S1_08
equip = li_Small_station_turret01_mark01, HpTurret_S1_09
equip = li_Small_station_turret01_mark01, HpTurret_S1_10
equip = SlowLargeWhite, HpRunningLight01
equip = SlowLargeWhite, HpRunningLight02
equip = SlowLargeWhite, HpRunningLight03
equip = SlowLargeWhite, HpRunningLight04
equip = fx_dyson_city_shield, HpShield01
equip = shield01_mark01_lf, HpShield01
and here's my solararch entry:
[Solar
nickname = jumpgate
ids_name = 60209
ids_info = 66145
type = JUMP_GATE
DA_archetype = solar\dockable\jump_gateL.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 8000, 12000, 18000, 22000, 50000
mass = 10000.000000
loadout = jumpgate
open_anim = Sc_open dock
open_sound = gate_open_sound
close_sound = gate_close_sound
jump_out_hp = HpFX7
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 225
hit_pts = 999999961690316250000000000000000000.000000
shield_link = dyson_city_shield01, HpMount, HpShield01
T3h n00b