Wed Jun 07, 2006 5:59 pm by megaburn
Timzor,
Thank you for the input. I take it you registered to post that reply. I hope you stick around the community for a while.
Its good to have some insight into the state of the commercial side of the Lancers Canon. Knowing there is no chance of a sequel is the main motivating factor for creating Openlancer. I think most of us have basically known this for a while now but some still seem to have hope no matter what.
As Zedicus noted, piracy was not Freelancer's downfall. I paid for two retail copies of it, my first copy was destroyed by a faulty drive. I 'm sure there are a few others around with multiple retail copies. Most server admins probably have two copies of it too.
Those dollar figures might be accurate for licensing the Lancers Canon from Microsoft but there is no money involved with Openlancer. Development team members are volunteers and all required to have their own software tools (most of which are open source). Our middleware is all open source or free for non-commercial use. We have no operating costs, no production budget, and no publication expenses. This isn't a commercial game.
Calling Openlancer vaporware is premature, there is no stated release date and development hasn't even started yet. Planning is nearly complete and development will start soon. For the time being I'm working on building a fair use case or otherwise finding *something* to resolve the copyright issue. If you're referring to the lack of activity in the Openlancer forum, thats due to moving all discussion over to the Openlancer Project website. The website is still under construction but the forum is fairly active.
There does seem to have a lack of will in the community to develop a sequel to Freelancer. For the most part I think this is just not knowing how. For some it might be holding out hope for an official sequel. For others its clearly a time issue, many people on here barely have enough time to play FL much less work on creating a sequel. A lot of people are worried about the copyright issues, which is a major concern. No one ever said this would be easy but I can say it won't cost us any money, just a large amount of time.
Openlancer is our best shot at creating a sequel. I, for one, will continue working on Openlancer until its released. I know a few other members of the development team feel the same. With more community support Openlancer can become a reality much sooner than later. It will be released one way or the other, its just a matter of time now.
-Burn