The problem I experience with mods
Mod makers in general, seek to expand freelancer, by offering hundreds of new ships, systems, weapons and so on. This isn’t necessarily a bad thing, but what is the point in doing it when most servers only have 10 players?
I am currently playing the mod “Discovery”, its pretty decent, looks well balanced. There is only ever about 10 players on it, I cant see any real prospect for PVP, everybody is spread throughout the systems with their own plans and interests and of the 10 that are online - they have their own range of levels – lvl 10 to lvl 60.
I feel that im playing a single player game, at least, I might as well be!
So….
Why don’t mod makers acknowledge this fact, by making a mod designed specifically for what is more playable on an online freelancer server? Why not make not 50 factions but rather 2 factions, why not strip the size of the game down so that people are forced closer together.
You could have Liberty vs Rheinland for instance and rather than making the weapons totally OTT like you know:
Class 1: 20 dmg
Class 2: 80 dmg
Class 3: 300 dmg
Class 4: 500 dmg
Class 5: 800
And so on….. why not have
Class 1: 10 dmg
Class 2: 11 dmg
Class 3: 12 dmg
In this way, a new start Liberty pilot still have a good chance, depending on skill against a battle hardened Rheinlander. So the game play is constant, the battles are furious and everybody is happy…. Or in fact… unhappy about the idea that they just lost their cargo to an enemy pilot.
*sighs*
I have said what I wanted to say.
I am currently playing the mod “Discovery”, its pretty decent, looks well balanced. There is only ever about 10 players on it, I cant see any real prospect for PVP, everybody is spread throughout the systems with their own plans and interests and of the 10 that are online - they have their own range of levels – lvl 10 to lvl 60.
I feel that im playing a single player game, at least, I might as well be!
So….
Why don’t mod makers acknowledge this fact, by making a mod designed specifically for what is more playable on an online freelancer server? Why not make not 50 factions but rather 2 factions, why not strip the size of the game down so that people are forced closer together.
You could have Liberty vs Rheinland for instance and rather than making the weapons totally OTT like you know:
Class 1: 20 dmg
Class 2: 80 dmg
Class 3: 300 dmg
Class 4: 500 dmg
Class 5: 800
And so on….. why not have
Class 1: 10 dmg
Class 2: 11 dmg
Class 3: 12 dmg
In this way, a new start Liberty pilot still have a good chance, depending on skill against a battle hardened Rheinlander. So the game play is constant, the battles are furious and everybody is happy…. Or in fact… unhappy about the idea that they just lost their cargo to an enemy pilot.
*sighs*
I have said what I wanted to say.