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Please lets try to discuss about freelancer ultimate mod !

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sat Dec 03, 2005 6:44 am

Please lets try to discuss about freelancer ultimate mod !

What a good mod would be ?


We play at freelancer but we feel a bit as "out of the game"
We can't own any orbital station, We can't manage planet terraforming, industrial and commercial facility, We can not build our own ships, We can not make any strategical choices in political, military or economical subject...

My idea is to create and play many game level

-first level : is the one that exists right now on unmodded game

-second level : (mod Alpha) is the ability for a clan to own a private orbital station, to build defensive weapons stuctures, to buy a fleet with larger fight vessels and to assign mission to bots patrols...
From this station many opportunity are created : in economy for ex. to mine asteroids with bot vessels, stock minerals and raw materials, to sold them on inter-system market, etc.
This orbital will have ability to own transportation heavy ships, to assign them destination and product orders, etc.
Orbitals may be from different kind : mining orbital , commercial orbital, industrial (ships builder), military (cruiser ship), terraforming ones, etc...

Orbitals may have economic developpment that means final production and (output) linked with products needs(input ) that implicate a financial rentabillity...

Orbitals may concludes alliances and form federation...

Third level : When a clan become rich or strong enought it would have opportunity to access a Planetary level !

Members of the clan may be senators at a Planetary council. Each of them have opportunity to developp the Planet society at demographic, industrial, commercial or millitary level

They may be engaged in system policy as they are able to form system alliance and diplomacy with 2 first levels : traders-bh level and orbitals-cruiser level.
They own they planetary police force and have to pay commercial taxes for the military alliance they belong to.

Post Sat Dec 03, 2005 8:10 am

Ya that sounded like really cool idea if MS ever makes FL2 and ever puts something like that in there...people would eat it up.

Post Sat Dec 03, 2005 9:55 am

I have already put ideas like that into the planning of openlancer. Although i regret to inform you thats impossible with normal FL.

Post Thu Dec 08, 2005 1:15 am

Well, some nice ideas, but i can't see how the monetary system and owning bases is going to work except through pretty heavy admin assistance. You could quite easily sell materials to admin and give credits to buy bases, but i doubt whether it would be practical. Maybe by having a roleplayer server and saying that one time or night of the week is upgrade night where the credits earned can be put to use.
From a modding point of view, it would be quite possible to create bases that are either un-dockable or controlled by a hostile admin faction. Then when the players buy the base the server would release the new ini's for mbase, the system's and maybe the name of the new bases as an update.
Depending on the upgrades chosen the sphere of influence could be increased so you could purchase patrols of the clan's faction throughout their territory and maybe upgrade the loadouts or increase the ship classes. But again, is there many admin that would be happy doing this amount of editing? Maybe for a small group on a personnal server..

Post Thu Jan 05, 2006 8:48 pm

Freelancer 2 maybe.. regular Freelancer...impossible.


im sorry.

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