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Freelancer 2 Online Petition

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Thu Sep 14, 2006 7:20 am

hey Chips, silly question, what happens when we reach 10000???


just asking, if u dont ask u dont no...

darkdaz signing off
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How much do you know about Freelancer?

Post Sun Sep 17, 2006 10:26 am

i checked today and theres a total of 9939 sigbatures

Post Mon Sep 18, 2006 9:21 am

10k



Edited by - ubertrekkie on 9/22/2006 1:16:00 PM

Post Sat Oct 14, 2006 2:51 pm

The total has already passed the 10 000! I just don't know if that's enough for Microsoft or not.
I sent an email to mswish 2 days ago and they answered me telling me they sent it to the development team.
I just don't know if they always say that or if they are in fact interested on fl2.
In the email I sent the link for the topic of "New ideas for FL2" on TLR forums and also the Petition online link.

Have YOU sent emails like mine? If you did, what was the anwser?

Post Thu Oct 26, 2006 9:28 pm

10373


and counting ?

Post Fri Oct 27, 2006 9:21 am

Hi all,

For your petition, I say you : "NO".
I've several reasons to say "NO". I think it's preferable that Microsoft doesn't continue the adventure.

Some reasons :

- Battles having nothing to do with the play
- Organized bans
- Some impose their point of view
- Some clans impose their dictatorship

An example : FR-Contact

- Cheat
- Fiddles
- Revenge
- Provocations
- Insults, injures
- Attack on all that's possible (familly, private life, ...)
- Lies, defamation
- Harassment
- Hacking of computers and forums

I substained near 300 trying of intrusions of my computer by day. I can prove it !

Reasons :

- I denounced
- I refused to shet up
- I say "NO"

Freelancer is a game; this game is for all people, not for someones !
Enough, dissatisfaction, then "NOT". No at the dictorship

Thx !

Post Wed Nov 01, 2006 10:47 pm

I feel i must say this. You are wrong.

Do you honestly think the game has created this? Do you have any idea what you are talking about? Aren't you at all aware of these same situations existing in other games and even in mediums that have nothing to do with games? Its human nature, and any game is a potential victim. The game isn't the cause, people are. Telling them not to make another game because we screwed up is like telling the NBA to stop hosting basketball games because there are psycho people that cause disturbances when their team loses. They haven't stopped playing yet.

The game is simply a means, not a cause. A result, not a catalyst. An ending point, not a starting point. Because you ticked off some admins doesn't give you the right to take away a game that has touched so many hearts, found meaning with so many people. And here you stand, denouncing the very thing we believe in because of your personal hardships. Go convince your wall, you'll have more luck.

Sometimes you must take the bad with the good. There is no perfection, everything has a little bad, and a little good. If you can't deal with the bad, then find something else, but others choose to enjoy the good, because their isn't much of it. This game is a classic, and you are defiling it.

[/rant

Post Fri Nov 03, 2006 5:46 am

Yep he's right...

Post Fri Nov 03, 2006 10:48 am

10472 now but that is only $523,600 if everyone on the list bought it.

I think we need over 20,000 to make it happen then it would be well into the million $$$ mark.

Edited by - FlyByU on 11/3/2006 10:49:38 AM

Post Sun Nov 05, 2006 2:50 pm

$523,600 is only the money that ms would get if all the subscribers bougth Freelancer. But only a few people that wish a FL2 know about this petition. Lets say about what? 40% of people who want a Freelancer 2 have signed the petition.
So when the game releases the 100% will buy it and that will make much more cash. Also there are LOTS of people that never heard about Freelancer before, but will hear about it now (friends, internet, magazines, demos...) and will also buy it! So its not that bad! I'm sure that Microsoft will get a lot of cash with a FL2.

However, i think the main problem is that ms is prefering Xbox and not PC. Also, I only see propaganded games like Halo (xbox) or Age of Empires III. These are not space sim RPG or anything that looks like them

Post Fri Nov 10, 2006 7:55 am

I wonder if even someone from MicroSoft has seen the petition... how long ago was it?
Anyway, Freelancer has been the best game when it comes to spaceflight, -roaming and -battling!

Post Wed Nov 15, 2006 6:25 pm

I have a few space sim games but I must say that Freelancer has most of them whipped hands down...even if it's only mouse and keyboard control.
In recent months, I've delved into modeling and modding this game and I must say, the potential for this is hard to believe.
Seeing where there is so much that was intentionally or unintentionally left out..or edited out...this is one incredible game that just keeps on ticking.
There are "hidden" treasures to be found within the game itself that have yet to be unlocked and added.
Where would Freelancer 2 go with this?
I can envision a story revolving around a comeback of the nomads. This time, it follows a scheme that involves the original pre-release video.
Sure, modders can change things....but why? What's the use of a more powerful gun, or mine, or shield? What is the point of being "uber" when it takes away our right to be vulnerable and able to fight back against the odds?
What could be more challenging to a team of players on a server than to fight a desparate battle against incredible odds against the one enemy that was always the central focal point of the Freelancer story?
Freelancer is not Star Wars, it is not Star Trek, it is not Babylon 5......
In its pure form, it's none of those at all...even though we can add to it to make it appear as such.
Although it can accomodate "clans"...it isn't about interclan warfare or system takeovers, or base ownership. It is about the nomads and our struggle against them.
Originally, in Starlancer, we fought each other. In the pre-release of Freelancer, we fought against each other until the nomads came into the picture.
In Freelancer, the focal point of the story is the nomads...despite intersystem squabbles and conflicts with the resident criminal elements.
Even the "criminal elements" were those who stood with us in the fight against the nomads when we finally made our way to Dyson City. (The voices alone of the Order indicate this).
I would have the nomads make a comeback and bring their mother ship with them.
I created a "destroyed" solar system with only two rocky outposts and Pluto as it's only planet. For fun, I placed Deep Space Engineering, the Junkers and the Liberty Rogues all together in that system. NOT ONE shot was fired between them at each other...but instead they patrolled the system and defended it from area nomads. I saw them work together against the nomads...even against the odds. I was surprised at this turn of events.
AI are incredibly interesting.

Okay...I'm getting off of my soap box now.

Post Sat Jan 06, 2007 8:20 am

11203
freelancer the only game i cant stop playing

see you on the flipside

Post Thu Feb 15, 2007 3:33 am

I was able to stop playin it, but once I discovered the modding universe, I restarted playing and now I can't stop playing it either^^.

Post Mon Feb 19, 2007 3:49 pm

now upto 11171

This is the only time ive ever been motivated enough to sign an online petition!

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