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Effects of damaged weapons?
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I'm just curious as to the difference between a damaged weapon and a fully repaired one. Obviously they sell for less when damaged and are closer to being shot off your hull, but are there any other differences, as in hitting power, range, efficiency etc?
One odd thing in the way the game is made is that damaged ships -- not just weapons -- function just as well as undamaged ones. You expected a ship that has taken a considerable amount of damage to be harder to control, slower etc etc. Does work to your advantage when you are the one that has been shot to pieces, but it seems a bit unreal.
Jose Chavez: "Trent! It's good to see my kind of scum."
Jose Chavez: "Trent! It's good to see my kind of scum."
@Puke
I believe Starlancer worked that way. I was flying a Nagita (or whatever) fighter and took a lot of damage in the demo, and the ship couldn't accelerate or turn as fast. You could eject in that game too. Shame it didn't carry over into FL, hearing my co-pilot beg me to eject is most amusing. --- VH16
I am Nobody; Nobody is Perfect; Therefore, I am Perfect
I believe Starlancer worked that way. I was flying a Nagita (or whatever) fighter and took a lot of damage in the demo, and the ship couldn't accelerate or turn as fast. You could eject in that game too. Shame it didn't carry over into FL, hearing my co-pilot beg me to eject is most amusing. --- VH16
I am Nobody; Nobody is Perfect; Therefore, I am Perfect
13 posts
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