Sun Jun 27, 2004 1:34 pm by Chips
Well - if you are in a station battleship - then its probs in the solararch.ini file.
[Solar
nickname = k_battleship
type = STATION
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 900, 2000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 2, Sc_open dock a
docking_sphere = moor_medium, HpDockMountB, 5.000000
docking_sphere = moor_large, HpDockMountC, 5.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
I am guessing its this entry
Add at the bottom:
phantom_physics = true
So it looks like;
[Solar
nickname = k_battleship
type = STATION
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 900, 2000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 2, Sc_open dock a
docking_sphere = moor_medium, HpDockMountB, 5.000000
docking_sphere = moor_large, HpDockMountC, 5.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true
And then save the file again. I would suggest that if the mod doesn't modifiy this file itself, that you deactivate the mod and install the SDK (see downloads section) and install that - then activate the mod and do this. The reason is that the SDK is pre-decoded and de-compressed for you, so you won't have to fiddle about with BiniQ!