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stuck

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Post Sun Jun 27, 2004 11:54 am

stuck

Hey guys, Im stuck in a damn battleship. I c/t get my ship out of the dock b/c I guess it is too big. Any way to fix it?

Also, what are the best mods out there for single missions?

Post Sun Jun 27, 2004 12:53 pm

Yes - which battleship, what ship are you flying? Is it MP or SP? Can you just edit save game file (and change location with ioncross save game editor?) or is it in the storyline?

phantom_physics would work, as well as sur file fiddling....

Post Sun Jun 27, 2004 12:57 pm

Its one of the kyushu battleships and Im flying the Achilles mod ship. How do I change the text file to change stations? Is there a station id that I need to know?

Post Sun Jun 27, 2004 1:34 pm

Well - if you are in a station battleship - then its probs in the solararch.ini file.
[Solar
nickname = k_battleship
type = STATION
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 900, 2000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 2, Sc_open dock a
docking_sphere = moor_medium, HpDockMountB, 5.000000
docking_sphere = moor_large, HpDockMountC, 5.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000

I am guessing its this entry

Add at the bottom:
phantom_physics = true

So it looks like;
[Solar
nickname = k_battleship
type = STATION
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 900, 2000, 3000, 20000
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
docking_sphere = berth, HpDockMountA, 2, Sc_open dock a
docking_sphere = moor_medium, HpDockMountB, 5.000000
docking_sphere = moor_large, HpDockMountC, 5.000000
docking_camera = 0
solar_radius = 400
shape_name = NAV_smallstation
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true

And then save the file again. I would suggest that if the mod doesn't modifiy this file itself, that you deactivate the mod and install the SDK (see downloads section) and install that - then activate the mod and do this. The reason is that the SDK is pre-decoded and de-compressed for you, so you won't have to fiddle about with BiniQ!

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