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Post Sun Mar 21, 2004 12:42 am

There are always going to be some people who just can't see what's so great about a game. Fair enough, we're all different. I mean, at the end of the day, what does it matter to us? We play it and love it, he doesn't. His loss.

"There are 10 kinds of people in this world: those who understand binary and those who don't"

Post Sun Mar 21, 2004 6:45 am

<< I wonder if the "so-called" reviewer was out of his gaming genre. My message for him is...go back to PacMan. >>

Hey, I liked Pac Man ... uh in the 1980s. Anyone remember Lode Runner?



Jose Chavez: "Trent! It's good to see my kind of scum."

Post Sun Mar 21, 2004 6:15 pm

Ahhh....Lode Runner....yep!!!

Oh the pain....the pain.

Post Sun Mar 21, 2004 10:26 pm


In combat, all enemy ships attack you, period. Nothing else matters. That means you'll spend most of your time running and hiding and dodging while your allies finish off the enemy, and they take a while to do it. And it gets worst. Most missions are solo missions, where you are outnumbered and outgunned, sometimes massively so. If you are not good at sims, you will never get past the story without god mode, unless you are willing to spend the time to get good.


Sounds to me like someone sore because they're not very good. If he didn't improve after the ten hours he suggests he played it (I think maybe less?), then he's not just not very good, but he should be focusing his efforts on something other than computer games, lol. Don't give up your day job is a phrase that fits, methinks. That's my verdict: guy couldn't play it, so he blamed the game.
However, everyone is entitled to their opinion. A friend of mine says he didn't like Freelancer. Now the fact that I haven't spoken to him for two months is completely unrelated, lol... if he doesn't like it, he doesn't like it. I think that The Sims is the gaming equivilent of heretical, capitalism to the degree of being insulting, but some people have spent their entire lives on it since it was released. Different games for different people I suppose.

_____________________________
"If it aint on fire, you haven't shot it up bad enough yet" - my old teacher on Planet Housten.

The Bounty Hunter Intelligence and Tactical Computer System

Post Mon Mar 22, 2004 2:52 am

I had a few battles where I used up all my nanobots and batteries, ship on fire, shield gone, and badly outnumbered. I ended up stretching these battles that should have been over right then to WAY TOO FREAKING LONG. I played cat and mouse. Kicked in my cruise engines. Flew around in a quasi-circle (quasi - so as not to hit debris and circle so as not to leave the battle and recieve a "mission failure". And then my shields regenerated and my thrusters recharged. I then dropped out of cruise and went after one of them and did as much damage as I could until I had to go evasive again to regain shields and thrusters. This took a while. I eventually blasted the last of them to screaming bits. It was hard. It felt good. I destroyed more of those guys after I got into the hopeless situation than before. Now that battle could have been easier. But I don't think it would have giving me that same "I AM GOD!" feeling that it did. This guy is basically needs to stick to Monopoly or Clue. Oh yeah and I normally suck at simulators games. Freelancer affords everyone the opportunity to become an Ace pilot. Hee Hee Hee. That is my dribble and I'm done.

Never underestimate the power of a gecko with a zipgun.

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