Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

It''s so unforgettable in every way

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Tue Feb 24, 2004 1:31 am

It''s so unforgettable in every way

Have any of you ever read a story so good that you kept turning the pages, trying to find out how it ends?

Then you got to where you wanted to be, the last page and put down the book. And you feel sad because that means you had to part with the incredible characters from the story that you have grown very fond of?

I have, not very often, but I have. And most recently it hapenned when I finnished the FL story campaign. I felt let down, and sad. I have to admit most of it is because I knew I would not see Juni anymore. She's such a remarkable, well developed and real character. No I'm not talking about her butt as some of you suggested :b but rather about her personality which seems so believable.

I also wished that in free lancer I could freely make trent stay in Manhattan and talk to Juni and tell her that he's onto her :/ no such luck. Coz if I could I'd have traded in my opportunity to get a Titan just to see an ending like that.

Ah for the few hours that it lasted 16 or so-ish I think I really enjoyed Freelancer. The story is remarkable. Very fast-paced and was never boring Eh heh and I was always eager to see Juny tell me what to do next :b coz I could see here sweet face on my HUD

Oh well I truely hope there's a continuation of the story It's a sad thing that such a great story should come to an end.

p.s. Not trying to make any point, just wanting to share my thought about freelancer.

Post Tue Feb 24, 2004 4:55 am

Well, it's nice that you enjoyed the storyline so much, but I'm afraid you're missing the point of Freelancer here. In freelancer the idea is that you can do whatever you want. And that might not be throughout the storyline, not completely anyway, but most of the Freelancer experiance begins where the storyline ends.

You might have noticed how you ended up on Manhattan (where you wanna stay with Juni ). Have you noticed the get a job at the bar command after that? that's the sign for you to start and explore the universe. That's where the free part starts off.

Freelancer is much, much more then those 13 storyline missions. They are just the begining of a great adventure, of a storyline you can make up all by yourself. Either be a badguy, smuggling Cardamine, or a heroic navy pilot defending the systems against the very same badguys. Or just stay freelancer and go out and explore the universe, or hunt for bounties. And all on single player.

When you think you're done with FL singleplayer, go online and join a multyplayer game and re-live the excitement of the very first time, but then with many other players together.

I could go on and on saying why Freelancer is such a good game and more then the storyline, but I'm at work, running out of time .

So take my word for it, or better yet, go find it out for yourself and I promise you, you wont miss Juni at all

Edit: Damn spelling.

- I'm not crazy, I'm a car. And if you don't believe me, you can get out and walk home. -
*** The Titan flies like a cow ***

Post Tue Feb 24, 2004 6:53 am

Maybe ... just maybe ... someday there will be a Freelancer Strikes Back or something. I agree that it's too good a story line just to leave it dangling. But don't hold your breath. It's not going to happen soon.

Meanwhile, explore the universe and make as much money as you can. Then next time Trent meets Juni, he can sweep her off her feet. Maybe even buy her some new clothes to wear instead of that same $#@%& uniform she always wears even when she is supposed to be hiding out and being inconspicuous!










Jose Chavez: "Trent! It's good to see my kind of scum."

Edited by - Puke Barwalker on 2/24/2004 6:56:00 AM

Post Tue Feb 24, 2004 9:48 am

May be just may be... if we all keep buying games like Eve and X2, MS will see that there's money to be made in this genre... just a thought. That should lure that green-eyed redmond giant into making a sequel for this great game. eh heh

Post Tue Feb 24, 2004 10:15 am

At the end of the story, it says "FIND A JOB." There are many possibilities, such as bounty hunting, trading, piracy, smuggling and exploring the universe. It might be more fun if you could get paid for escorting convoys or joining a major military operation, but there is plenty to do after the story. Your 16 hours of game play can easily go to 40 hours or more.

"I'm bugging out. I don't like the idea of being MOWED DOWN."

Post Tue Feb 24, 2004 10:59 am

First thing I did after I finished the missions: Become a Bounty Hunter. Now I got my Hammerhead VHF and loving it. Sure it's got class 5 and 6 hessian weapons, but she flies like a dream


---------------------------------------
What do you despise? By this are you truly known.
-"Manual of Muad'dib" by the Princess Irulan

Post Tue Feb 24, 2004 11:15 am

Well I did some poking around and found out from a reliable source they are working on FL sequal. Whether it will ever hit the shelves, get cancelled tomorrow or never get acknowledged until the last minute, I am satisfied with knowing that at one point some work beyond the current FL game was happening. What I hope is that the DVD-ROM format is more prevelant so instead of a 650 MB game, FL2 may be a 4.7 GB or even a 9.4 GB game! No more truncated clues throughout the game to what might have been!

No, don't ask me where I got my info. I have no more info than what I said, don't need more info than that and I promised I would forget Bill Gates name (JOKING!) if people asked me to ask my source again. I just couldn't host a server for a dying, cutoff, withering-on-a-vine game product.

---------------
Earendil
SysAdmin of Boston Freelancer server
See server rules and server news for more info.

Post Tue Feb 24, 2004 11:29 am

A sequel? That's great! I am also one of the ones that miss the storyline, but am still loving the freelancing. I miss having one big, bad evil nemesis to wage war against. I know there are nomads around, but it lacks something when you fight them, like it doesn't actually lead anywhere...

Of all the systems, in all the galaxy, you had to fly into mine.

Post Tue Feb 24, 2004 11:31 am

9.4GB would NOT be installed on my HDD

-~-~-~-~
There is no Silicon Heaven! But where do all the calculators go ?

You could no more evade my wrath... than you could your own shadow!

Post Tue Feb 24, 2004 11:31 am

I don't have dvd :/

10 CDs box should do the trick won't you think? I mean even WC4 has 4 CDs I'm sure they can outdo that!

and @ Ceasar

Yah I'm so totally with you. I want it to be more like Baldur's Gate actually, you have 1 long story missions, but in between you can take missions, and as many scripted missions too if possible and a few random ones. Gives a sense of a sense of progress in the game. Finnish that story line first and...

Have a total multiplayer support like planet side in space and on planets. Total blowout war. Give it a nice and dynamic story line that evolves with players progression. That would be sweet. But keep it a flight sim at core. Where skill matters more than lootz

Edited by - Visconti on 2/24/2004 11:36:22 AM

Post Tue Feb 24, 2004 12:10 pm

one bug: its not meant to be a multiplayer game, and if it had full multiplayer support, and microsoft funded it, it would probly cost $12.99 a month, and i am not willing to pay anything beyond $50 for ANY game (cept expansions)... but i dont have a job yet AND i dont get an allowance. still, i dont think FL would be the same as a MMORPG... the only MP only improvement would be to have account names and passwords rather than those blasted 30 digit ID numbers.

Orillion: So trent, will you help us with the mission?

Trent: Sure, as long as I'm not shot at, knocked out, held at gunpoint, electrocuted, skewered alive by giant alien shapeshifters, have to dive out windows, or fight off spindly nomad incubi.

Post Sat Feb 28, 2004 7:39 pm

Aren't DVD-ROMs terribly slow though?

Post Sat Feb 28, 2004 8:18 pm

I quite liked a game called HardWar, which is clearly Elite based too. There are 2 CDs and only something like 45 meg is installed on to your HD. The rest is on the CDs, where it should be! Very good game, if you run across a copy some time. Came out in 1999.


p.s. A FL expansion wouldn't need to be MP. All it would take would be an expansion of the story line. Of course, it would probably have a few new ships, which might be copied and used in MP.







Jose Chavez: "Trent! It's good to see my kind of scum."

Post Sun Feb 29, 2004 12:20 am

But, how much work would it take to expand Freelancer? Chris Roberts originally intended it to be on 4 or 5 CD's. It wasn't that far from completion when it was released. It was MS that insisted it had to be on 1 disc. I'm hoping for 3 or 4 expansions since most of the work was already done.

Post Sun Feb 29, 2004 12:27 am

Microsoft seem to have abandoned Freelancer. An Xpack is probably even less likely than a sequel.

-OFFICIAL AGENT OF THE FEDERATED STATES OF MICRONESIA-

Edited by - Corsair#01 on 2/29/2004 12:28:06 AM

Edited by - Corsair#01 on 2/29/2004 12:28:45 AM

Return to Freelancer Discussion