Mon Feb 02, 2004 2:47 am by Switchblade
certain items are considered Contraband, namely alien artifacts, and Cardamine. if you have any of either of these in your cargo hold when you are scanned by the police or navy, they will order you to drop it. if you do so, you will suffer a small drop in reputation with the law forces, but won't have to fight. if you fail to jettison, or jettison and then reclaim or destroy the cargo, then they will turn hostile and fight you.
you can avoid cargo scans by staying away from navy and police patrol routes. Avoid trade lanes and go cross-country. If I'm smuggling contraband, I tend to sneak around the edges of a system, or go "over the top". It takes ages to go anywhere, but you are almost certain not to be caught, and if you are, you can kill the patrol that uncovered you without having the whole system turn hostile. you might also consider using gas clouds and asteroid fields with a scanner damping effect (such as the Badlands in New York)
the alternative is to power straight through and damn the pigs. use the trade lanes to your advantage. you have a pretty huge grace period between the cops scanning you, and them turning hostile, so use that time to get to the nearest trade lane and get the hell out of range before they attack you. its risky, but faster.
at the start of the game, the only smuggling you can perform is to carry Cardamine from the various outlaw bases in liberty to Manhattan. seeing as the only sourec of Cardamine in Liberty is the Rogues, you need to be friendly, or at least neutral with the Liberty Rogues in order to get to Buffalo Base, in the Badlands.
later on, you can pick up Artifacts and Cardamine from further afield in the border worlds for cheaper, but of course, the distance you have to travel to make any kind of a respectable profit will make it harder to carry your wares undetected.
hope that helps, dude.