Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Different Firerates

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sun Jan 18, 2004 7:31 am

Different Firerates

Finished Mission 6 and I have loads of weapons in my cargo from wrecks and loots etc. and I was just wandering what the best are? I mean, which refire rate? Slow or fast or in the middle? And is it ok to mix different firerates or is it not that effective?

Thanks


-Stardust

Post Sun Jan 18, 2004 8:42 am

Use the link belowto go to the download of the list, it will show refire rates and energy use, (more important is energy use) an the damage they do. It will cover all usable weapons and some unusable due to high energy use. Hope this helps
freelancer weapons list
Finalday

"Revenge is a dish best served cold...and it is very cold...in Space... "Khan Noonien Singh"
Kahn, I'm laughing at the supieror intellect.. "Adm. J. T. Kirk"
Resistance is Futile "Lucutus of Borg"


Edited by - Finalday on 1/18/2004 8:56:20 AM

Edited by - Finalday on 1/18/2004 9:09:51 AM

Post Sun Jan 18, 2004 9:31 am

It essentially depends on how good of a shot you are. The worse you are at shooting, the faster the refire you'll want to use- it's a lot easier to hit a target when you've got a whole trail of shots to follow. Refire rates(shots per second) on player-usable guns:
2.00(slowest)
3.03
4.00
5.88
8.33(fastest)

----------------------------------------
"Although I do not consider myself a member of the Bounty Hunters' Guild, I find that their goals and mine often follow the same path. I will aid them when I can...if they give me a percentage of the salvage from whatever they frag along the way. But god help them if someone puts a bounty on THEIR heads, for I don't care who I hunt for, as long as their live capture(or untimely death) can get me enough credits to buy a decent sized mug of my favorite drink."- A Freelance Bounty Hunter.
----------------------------------------
Anub- damn, what IS the plural for that? Anubii? Anubises? Anubice?

Post Sun Jan 18, 2004 11:10 pm

But is okay to mix them together??

Post Mon Jan 19, 2004 1:49 am

absolutely. my ship currently sports two PROMETHEUS guns with a refire rate of 2.00, two WILDFIRE guns with a refire of 3.03, and a debilitator turret with a refire rate of 5.88

in the end it makes no difference, but, as has been said before, if you're an abysmal shot, you're better off with high ROF weapons, such as lasers and photon weapons, rather than slower firing weapons such as plasma weaponry.

it should be noted that, on average, the lower the ROF, the higer the damage, and vice versa. my advice is to ignore the refire rate entirely, and concentrate your weapon selection on damage properties, energy efficiency, and class.

----------------------------------
"preacher, don't the bible have some pretty specific things to say about killing?"
"Very specific. But it gets fuzzy in the area of kneecaps..."

Post Mon Jan 19, 2004 1:55 am

oh, as an afterthought, I find that real life players are infinitely better pilots than the AI, and also have regenerating shields, batteries, nanobots etc. to use. as such, a human opponent is not only harder to hit, but takes a lot more to grind down. as such, a laser, photon, tachyon or pulse weapon is usually a better choice against human foes online, as the higher ROF will make it harder for them to dodge your fire. hope that helps.

----------------------------------
"preacher, don't the bible have some pretty specific things to say about killing?"
"Very specific. But it gets fuzzy in the area of kneecaps..."

Post Tue Jan 20, 2004 8:19 pm

But you guys are forgetting one thing.....
If the refire rate is substantially different- Say, 8.33 + 2.00, the computer takes the AVERAGE refire rate and uses it to control the red crosshairs. SO,
the computer would say that your ship uses a refire rate of, on average, around 5.66 refire rate. thus your crosshair would be way off course. try it and you see what I mean. But you CAN mix like 2.00 and 3.03, or even 2.00 and 4.00, because they are close enough together to make almost no difference in how well you aim. If the enemy is standing still, or flying directly away from you, though, all the shots will hit him nonetheless.

We don't own this place, but we have an understanding with the people who do.....

Post Wed Jan 21, 2004 2:30 am

uhm... refire rate doesn't determine where you aim, projectile speed does.

fire rate just determines how many shots there are, not how fast they move, which is the crucial factor involved in hitting a moving target. usually, the slower the projectile, the greater the lead you need to give your target.

Post Wed Jan 21, 2004 11:08 am

Your right but the guns projectile is so fast that it doesn't need to be aimed much infront.


BlazeME: Flameus Muchus n00bus

Post Wed Jan 21, 2004 12:11 pm

Projectile speed is, nonetheless, a factor.

If it takes longer for a projectile to reach an enemy, then it gives them more time to maneuver. I'm not saying that they can dodge weaponry easily, it's just there are the shots that you make that would hit if you had a 750 m/s projectile speed (ex. Adv. Debilitator) that you would miss if you had a 600 m/s projectile speed (ex. Tizona Del Cid) or a 500 m/s projectile speed (Firekiss II). For this, projectile speed would kinda be related with accuracy, but if you hit dead on every time, then projectile speed is unrelevant.

Post Wed Jan 21, 2004 2:20 pm

If You get weapons that have a firerate of 4.00 or 5.33, range and speed of 750m/s and an energy usage that is low, then you can manage perfectly against any AI.

You also will give human players a run for their money.
Combine it with a waspcruise disruptor and your thruster.
On close range combat the lighter ships will definately overcome the bigger one.

The most important thing is to check the energy usage.
If you have heavy damage guns with high energy usage, shoot three/four times and your energy is gone. This is a problem if your aim is not so good and your opponent keeps shooting at you.


Domination through Demolition!

Post Thu Jan 22, 2004 12:23 pm


If You get weapons that have a firerate of 4.00 or 5.33
5.33 should be 5.88. There are no weapons with 5.33 refire rate.

Post Fri Jan 23, 2004 3:29 am

This is why I love nomad energy blasters. where else are you going to find a refire rate of 4.00, a high damage profile, and 0 energy consumption? you can keep firing forever with those things. the only drain on my power come from the two Buckshots, and the debilitator turret on my sabre, and sometimes I replace the buckshots with twin cannonball missile launchers. that combination wil ltake down a battleship with no fuss at all.

----------------------------------
"preacher, don't the bible have some pretty specific things to say about killing?"
"Very specific. But it gets fuzzy in the area of kneecaps..."

Post Fri Jan 23, 2004 4:52 am

I personally prefer Skyblasts over DIAMONDBACKS, as by the time you've used all your power, the DIAMONDBACKS will have missed and the Skyblasts will have hit 80% of the time!

-/-/-/-/-/-/-/-

http://www.cardamine.net/ - New and improved, with downloads!

Post Sat Jan 24, 2004 1:13 pm

Of course, if you are still having problems hitting them and are playing SP, you can edit the weapons_Equip.ini file, find your weapon, at the line - force_gun_ori = false below it add this to it to turn the beam, ect into a tracking weapon.
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 120
max_angular_velocity = 8.710000

then the weapon will track even if you are off angle with the ship. The bad part is, its harder then to hit debres in space to get Ice, scrap ect. But you won't hit a friendly either which helps your rep.

Finalday

"I's a queen....she'll breed....you'll die.......any questions?"



Edited by - Finalday on 1/24/2004 1:45:05 PM

Return to Freelancer Discussion