Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

nomad fighter

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Wed Nov 19, 2003 9:57 pm

nomad fighter

does anyone know the specs of a nomad fighter?

git

Post Wed Nov 19, 2003 11:08 pm

bifocals ;o)

yes i shot him in the back.... his back was facing me.

Post Wed Nov 19, 2003 11:18 pm

Oh ha ha git very funny.

I dont think there are any specs in the game, if there are i haven't seen them... too busy tryin' to vaporize em'! Not sure wether there are any mods that change that tho'. u'd have t look right through all the mod descriptions readmes to find out tho'!

Post Wed Nov 19, 2003 11:25 pm

I don't remember exactly, pretty sure they don't tell you in the game, if you scan them all it says is "Nomad Ship" and something about traces of alien organisms, you can however find the stats for thier wepons

Post Thu Nov 20, 2003 12:02 am

[Ship
ids_name = 237039
ids_info = 66579
nickname = no_fighter
LODranges = 0, 80, 120, 1000
type = FIGHTER
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 150.000000
hold_size = 800
linear_drag = 1.000000
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 58000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 4000


[Loadout
nickname = MSN11_Nomad_Liberty_Light_Fighter
archetype = li_fighter
equip = ge_lf_engine_01
equip = npc_shield01_mark06, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_6
equip = li_gun01_mark06, HpWeapon01
equip = li_gun01_mark06, HpWeapon02
equip = li_gun01_mark06, HpWeapon03
equip = missile01_mark02, HpWeapon04
cargo = missile01_mark02_ammo, 5
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 5
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = cloak_fighter, HpCloak01
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02

[Loadout
nickname = MSN11_Nomad_Liberty_Light_Fighter_Leader
archetype = li_fighter
equip = ge_lf_engine_01
equip = npc_shield01_mark06, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_6
equip = li_gun01_mark06, HpWeapon01
equip = li_gun01_mark06, HpWeapon02
equip = li_gun01_mark06, HpWeapon03
equip = missile01_mark02, HpWeapon04
cargo = missile01_mark02_ammo, 5
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 5
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = cloak_fighter, HpCloak01
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02

[Loadout
nickname = MSN11_Nomad_Liberty_Light_Fighter_Ace
archetype = li_fighter
equip = ge_lf_engine_01
equip = npc_shield01_mark06, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_6
equip = special_nomad_gun03, HpWeapon01
equip = special_nomad_gun03, HpWeapon02
equip = special_nomad_gun03, HpWeapon03
equip = mine01_mark01, HpMine01
cargo = mine01_mark01_ammo, 5
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = cloak_fighter, HpCloak01
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02




Edited by - bakedpotato on 20-11-2003 00:14:07

Post Thu Nov 20, 2003 12:04 pm

Actually baked, those three loadouts are for the li_fighter - or the patroit. I think the storyline called them nomad ones so that they knew who the bad guys loadouts were during the dev of the game. There are some nomad loadouts in there though - think they are after the orders loadouts.

Post Thu Nov 20, 2003 12:29 pm

Actually chips, those are the loadouts for the nomad controlled liberty ships, remember? for awhile, liberty was under control of the nomads...
thats why

Post Thu Nov 20, 2003 12:39 pm

Chips
No comment !




Edited by - bakedpotato on 20-11-2003 13:05:14

Post Thu Nov 20, 2003 5:24 pm

k, chips, i been using your storyline version, v.cool, i jus wanted to know the specs, because due to the lack of shield, it might be very easy to get blown to dust

Return to Freelancer Discussion