Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Best SP mod?

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Fri Oct 24, 2003 9:03 pm

The rebalance mod is considered unstable because it tends to cause CTDs. This usually results from 3-4 battleship fleets all engaging each other withing the same area. I have not had many problems with this yet though.

I have not really tried 1.7 yet, I have been busy with rebalance's newest release. However, 1.6 did work on my computer and I did manage to create a new 1.7 TNG character on -=The Collective=- before I had to leave for something earlier today.

"Sanity is over-rated"

Post Sat Oct 25, 2003 2:16 am

@Laser

Thank you. I think I'll load up Rebalance and see what happens first and wait to see how you or others react to 1.7.

Post Sat Oct 25, 2003 1:49 pm

The last Rebalance I played was V1.5 which worked like a charm but it made my music **** up at times but II had 4-5 BC fights at once. By the way, some missions on Rebalance PWNZ0rz j00 *Shdders as he remembers the North Fleet*

TNG is just too easy except beating the Bread Man in that damned One lap Race

-~-~-~-~
There is no Silicon Heaven! But where do all the calculators go ?

You could no more evade my wrath... than you could your own shadow!

Return to Freelancer Discussion