Freelancer -- All it Could''ve Been?
Anyway, it's been half a year since its release (approximatly), and I am somewhat dissapointed with Freelancer. This is not saying the game is not fun, no, it is most certainly a fun game. But it's no Privateer descendant, that much is certain. Sure you can buy new ships, traders, fighters, etc, but they all feel the same to me. The random mission generator is a little lacking, all destroy this or that pirate.
Remember in Privateer? Remeber the mercenaries' guild? The trader's guild? Remember the random missions wanting us to fly to some distant world to deliever precious cargo, and running illegal goods past a military blockade?
Perhaps I was expecting too much from Freelancer, or I have let the nostalgia for Privateer grow too deep, but Freelancer was not what I was hoping for.
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"Problems cannot be solved by the same level of thinking that created them." --Albert Einstein