SERIOUS FREELANCER Definiciencies that no one seems to care
1) Why do all the ships have the SAME MAX SPEEDS??? This is COMPLETELY unacceptable and ridiculous!
2) Why are the space fights so friggin UN-REALISTIC??? The enemies shields get depleted and do not regenerate? Their hulls dont get repaired and I can use nano-bots and shield batteries? This makes it seem like a kid's game. They should have made space fights a lot more brutal and more rewarding. Killing someone should be as hard as it is to kill you, other than them having an AI control the ship, which is where your skill comes in. Right now you win through the fact that the enemies ships SUCK and dont even recharge shields!
3) Why couldn't they learn from Tachyon and implement a more realistic space flying with the ship able to rotate like in tachyon? Using the mouse makes it seem like 2-d fighting not 3-d. Tachyon was an amazing game with *PERFECT* joystick/keyboard inferface and should have been copied.
4) The game is BUGGY like hell! I am running Win2K, Geforce 4 Ti4400, latest drivers and updates. The game CRASHES HARD if I try to exit, I have to use alt-tap to cycle thru apps to exit and then kill it with task manager for the computer not to hang. Also various sound/graphics glitches sprinkled throughout the game: Unacceptable!
I am an old school space sim player, played original Elite, wing commanders, privateer, terminus, Tachyon.. I gotta say that Tachyon was one awesome game as far as space fights/control goes. The tachyon space combat was amazing, the story and space travel was too restricted. If only we could take the best of tachyon and port it into the freelancer universe - it would be one hell of a game! Tachyon was right on with ship diversity and balance. Freelancer falls flat on its face with its child-like ship balance system. Same max speed for ships is COMPLETELY unacceptable it really ticks me off! Anyone else feel the same way?