Cycling through large ship components?
So i'm in a big firefight. There's a big battleship I want to take out quickly, so rather than just pounding it with topedoes i want to hit specific locations, liek the engine for example. But everyone's shooting all around me so I don't want to have to turn off mouselook or move down to try and find the exact component I want to destroy and click on it in the ship wireframe model window.
Most other space sim games have had some key mapped to 'cycle cap ship components' or something similar, which just cycles through the various guns, engine, bridge etc on a capital ship. Is there something similar in Freelancer, or do I actually have to try and make sense of the wireframe model and find the component I want to destroy while in a huge fight?
We are Pentium of Borg, you will be approximated.
Most other space sim games have had some key mapped to 'cycle cap ship components' or something similar, which just cycles through the various guns, engine, bridge etc on a capital ship. Is there something similar in Freelancer, or do I actually have to try and make sense of the wireframe model and find the component I want to destroy while in a huge fight?
We are Pentium of Borg, you will be approximated.