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The-Starport

SP campaign mod + Kudos

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Wed May 21, 2003 6:19 pm

SP campaign mod + Kudos

First post so be nice

I've been tinkering with some of the mods here and was wondering if anybody took the time to change the SP campaign. What I mean is has anybody thought of editing the 'level up' requirements for that *cough* wench *cough* Juni so she wont ask you to do a mission unless you advance say 3 levels (or more) instead of the normal 1 or 2? I don't know if DA hard coded level requirements or if you can simply change them by altering a setting in a config file.

Playing through the game at low levels, with 1 million+ credits just waiting for the SP mission to end so you jump from lvl 18 to 32+ in an instant kinda sucks. Then you can finally go get the better ships (which you needed to kick some nomad butt...kinda late now eh?)

A big kudos to you mod makers, I played thru the game 2x now and added a bunch of mods last night to see how good they were. Started a new game and wow, kewl toys! Freelancer Rebalance MOD v0.9d and Porsche's StarWars Ship Pack are both excellent and really add to the experience of the game. The ability to upgrade engines, scanners, tractor beam, power plant...are fantastic! Now I have something else to spend money on and upgrade my ship. Makes the money end of the game more realistic and its a lot of fun to tweak your ship to your needs.

I beefed up a light fighter with a big power plant and a fast engine...this thing fly's circles around my previous/old light fighter. It will be intresting to see what I can do to a VHF later in the game. =)

Also...nice site, lots of great info!



Broadcasting from the dark side of the moon

Post Thu May 22, 2003 9:27 am

I'm just looking for a mod that lets me bypass the missions altogether...

paks

Post Thu May 22, 2003 11:40 pm

opensp V 1.1

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