Depth of star wars, dialogue of interstate
How many of you had played starwars and interstate..
Starwars is better than freelancer in terms of it's missions and game depth.
Ships are pretty much balance, like you can never take out a star destroyer in A wing, but you can take down a whole garrison of tie with it..
And of course, when the mission says you don;t need to destory something, you really don't need too cause it just cause premature death of you..
When they say stay near your calamari, you better do that or else you'll get picked up by the enemy..
Interstate on the other hand had some pretty amzaing dialogue script (Equally good as GTA) Freelancer dialogue are sometimes just plain dumb..
do you think the game can be perfect if these two things are put in?
Starwars is better than freelancer in terms of it's missions and game depth.
Ships are pretty much balance, like you can never take out a star destroyer in A wing, but you can take down a whole garrison of tie with it..
And of course, when the mission says you don;t need to destory something, you really don't need too cause it just cause premature death of you..
When they say stay near your calamari, you better do that or else you'll get picked up by the enemy..
Interstate on the other hand had some pretty amzaing dialogue script (Equally good as GTA) Freelancer dialogue are sometimes just plain dumb..
do you think the game can be perfect if these two things are put in?