Mod Discussion...
I posted this over in the mod forum and got no responces. Maybe it should have been here to begin with:
I have not seen any topics that discuss the pros/cons of the different mods available. If I missed it, sorry. There seem to be new mods coming out everyday and I don't have the time to try them all. I would like to hear (figuratively, of course) other's opins on the various mods. A good example would be, which of the umpteen billion rebalance mods is the best/worst?
Thanks in advance!
BTW, can you tell I'm new to FL? I spent over a year on the Moo3 forums and when it finally came out I was VERY disappointed. I happened upon FL by accident, as the demo was on my CGW disk. I loaded the demo and was HOOKED!
Ask a Soviet engineer to design a pair of shoes and he'll come up with something that looks like the boxes the shoes came in; ask him to make something that will massacre Germans, and he turns into Thomas F-ing Edison. - Unknown
I have not seen any topics that discuss the pros/cons of the different mods available. If I missed it, sorry. There seem to be new mods coming out everyday and I don't have the time to try them all. I would like to hear (figuratively, of course) other's opins on the various mods. A good example would be, which of the umpteen billion rebalance mods is the best/worst?
Thanks in advance!
BTW, can you tell I'm new to FL? I spent over a year on the Moo3 forums and when it finally came out I was VERY disappointed. I happened upon FL by accident, as the demo was on my CGW disk. I loaded the demo and was HOOKED!
Ask a Soviet engineer to design a pair of shoes and he'll come up with something that looks like the boxes the shoes came in; ask him to make something that will massacre Germans, and he turns into Thomas F-ing Edison. - Unknown