Dynamic world?
When several traders start working a route, they will impact the game universe in and of themselves. As more goods get shuttled back and forth, the price of those goods will drop on each of the worlds on the trade route (supply and demand ya know). Further, if a lot of merchant ships start filling up an area that’s not being heavily patrolled by police ships, they’ll almost certainly start attracting pirates who will begin raids on the ships. Once this happens, more than a couple of times, worlds on the trade route will start offering bounties to anyone who can kill off the pirates who are doing the damage. In this way, the game can create logical dynamic missions that have been pre-scripted. While this is all well and good, just keep in mind that if you start attacking merchant ships yourself, the game will respond in the same fashion and sooner or later you’ll be facing some well-armed bounty hunters.
The game features an advanced economic system which keeps track of realistic fluctuations in the prices of over 20 different commodities.
yeah rigth...
I killed a few hundreds bounty hunters, and they just sat and drink their beer like nothing happen when I walked in a bar...
Juni : Did I ever tell you that people are change by circumstancecs?
Trent : uhh[!..No?..
Juni : Well I did. Babble..babble..bla..bla..bla..
Trent : (Ok...ok.. do I get to sleep with you or not?)