What I dont like about Freelancer and a few questions
- controls and ship systems are much too simple. makes the game much more of a action game than a action simulation like privateer and others were. I dont care about that joysticks arent supported, but at least they could have made the mouse more configurable and make it disable the flight controls when you access map view and other windows where you need a mouse pointer. that would have made the free flight totally unneeded. at least all other functions can be controlled with the keyboard. I would also like to see a thrust control via the mouse wheel, if I cant use the controller on my joystick...
- I really dont like the racial systems divertion. you know, english sector, japanese sector, american sector, german sector. that makes the whole universe behind this game very childish and even a bit racist.
- the sound (esspecially voices) sounds like it comes out of a pc speaker. but maybe thats only in the demo version. correct me if Im wrong.
- the cutscenes and character interaction graphics suck. period. why did game designers start to make 3D cutscenes lately? 3D graphics arent that well (esspecially animations) yet to make them cutscene-worthy. well... at least in this game.
- conversation is boring and simple. very simple. It also makes the game look cheap if your character always repeats his sentences like "uhhhh huh, interesting, whatcha got, etc. sometimes it even doesnt fit like when a man in a bar asks you if youre new and your character answers "whatcha got?"
tho this system makes the radio traffic in space AWESOME!
and I also have a few questions since I only played the demo yet:
1. is there 4.1 or 5.1 sound support in the full version? my rear speakers wont work in the demo version, but it may be my computer since on some games they work and on others they only work when I disable voice com (half-life i.e.).
2. in the demo some conversations are being ended before all is said. is that the case in the full version aswell?
all in all the game is still very nice and I will buy it for sure. but I still think it hurt the game a lot that chris roberts left and/or mircosoft took over digital anvil. I think it would be almost perfect now if chris roberts would have been the lead designer till it was finished!