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How about something new... maybe Freelancer is Good! ;-)

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Gig

Post Sat Apr 26, 2003 12:18 pm

How about something new... maybe Freelancer is Good! ;-)

Well... here's a thing and you guys who want to complain about Freelancer probably won't like it but it may well be what's at the root of your disappointment. I like Freelancer very much! I play all the time, I'm on my second time through SP and I like to play MP on my own server with my friend over our LAN at home (I've never been a fan of playing with strangers that I can't trust online and Freelancer is, sadly, no exception. :-( ).

"OK... that's really nice Gig--but so what?'"

Well, I think this is important because... it's never, ever happened with a space game before--ever, ever, EVER! I'm an RPG player... that really covers my range of interest in computer games. I also almost never replay games. In the entire history of history I've only replayed one other game--just one! When I finish a game I do have a sense of fulfillment but the urge to do it again is a rare urge indeed. That means that Freelancer, whether you like it or not, has something special. That special thing will most likely turn out to be far more important than all of the supposed shortcomings that you guys seem to see. Freelancer has broad scale commercial appeal.

"Why do you say that Gig?"

Ok... to understand the answer to this, you need to know a little bit about me. I'm 24 years old and I picked up computer gaming very late. In fact I completed my very first computer game less than a year and a half ago. Since then, I have completed fewer than 20 games (though I've started and abandoned many more than that).

I entered computer gaming through a side door, so to speak. After my divorce I moved away from my home town and rented a room from a family in their home. My landlord (LL from here on) was and is an avid gamer. LL plays every game that comes out bar none ! I would watch him play games sometimes and little by little I became interested in computer games myself.

"Yes, yes... very nice... what's your point."

Ok here's the part that I think is really important about Freelancer. I don't like science fiction (no stoning allowed now, this isn't a criticism--it's an explanation). I don't like science fiction a lot... nothing, with two notable exceptions (Douglas Adams and Farscape... only because of Ben Browder), bores me to suicidal tendencies faster than science fiction and Star Wars could be a topic for me by itself! Are you starting to see? Freelancer is a very unlikely game to get my attention and even less likely to be my #2 all time favorite.

Freelancer isn't an RPG and it's a space game, two big disqualifiers in my book. This is a game that would, in general, be completely off my radar as a possible play chioce. However, these are not general times. 2002 was a stellar year for RPGs. Some of the biggest long term projects in the genre were released and they were all released together in a single year. These games... Morrowind, Neverwinter Nights and Dungeon Siege, to name just three, pushed the envelope and, in their own way, changed the landscape of the genre. This means that 2003 has been the opposite for RPG games... the meager offerings this year have been largely uninteresting. The most attractive games this year, for RPG players, have been hybrid or derivative games. These games, while solidly and securely in another genre, contain enough RPG elements to suffice in a pinch between decent RPG titles. Freelancer is one of these games.

I discovered Freelancer because the owner of RPGDot (my online home away from home) played it and wrote a delicious review praising the RPG elements to be found there. With no interesting games in sight and none for months before, I was willing to download and try a demo that under any other conditions I would have ignored completely.

I really don't think I can make you understand what an obstacle Freelancer had to overcome in me. I downloaded the FL demo from File Planet and I expected nothing! No! Worse than that, I expected utter garbage!! The demo sat on my drive for a week before in installed it. I nearly deleted the thing out of principle more than once. However, as more and more players on RPG gave Freelancer good ratings I came around and decided to at least try the demo.

Whoa! I played the entire demo in a single session, something very unusual for me. The Fl demo left me dying for more. I went out and bought Freelancer right then and I've been playing it ever since.

So the point to this whole long story is that while Freelancer may be weak in some ways to you "hardcore space sim players" or whatever you called yourselves, overall it is a very strong title. Freelancer does something that none of the other space games I've been roped into playing such as Independence War 2 and even, yes, your beloved Starlancer can do... it appeals to a more casual, mainstream player.

As I understand it from what I've been reading the space sim genre is on its last legs. The player base that likes the hardcore space sim isn't really big enough to support the development costs of large scale, long term projects. This means that every year more and more devs that have traditionally supported the genre either close or they change their focus after the current title hits store shelves.

This same thing happened to the RPG genre a couple of years back with few new titles on the horizon and fewer and fewer devs willing to take the risk of starting new RPG projects. Many of the devs that had traditionally brought us RPGs were turning toward creating shooters, hoping for a better market for their games. It was a hybrid game called Gothic that started the turn around for the RPG market. Gothic was an RPG-lite and, like Freelancer is with space sim enthusiasts, it was reviled by much of the hardcore CRPG community. What Gothic did, however, was make the RPG genre more accessible to the mainstream player (though it would never be as popular as Freelancer). The game had enough elements of a 3rd person shooter to attract the more casual player and it drew new blood into a foundering genre. This may have lead to the amazing sales explosion that happened in 2002 and may well have kept big RPG devs like Bethesda, Bioware and Black Isle in the game.

Freelancer doesn't do as much wrong as some of you think and what it does right it does magnificently. Perhaps you should be embracing Freelancer while acknowledging that it isn't really the game for you. Your enthusiasm for other genre pieces like Starlancer and Privateer (whatever that is) is bound to make the casual gamer take a closer look and some will surely be won over, increasing the market for the genre, just like it happened for RPGs.

Take it from an RPG player, Freelancer just might be your genre's Gothic. ;-)

Edited by - gig on 26-04-2003 13:22:10

Edited by - gig on 26-04-2003 13:27:39

Edited by - gig on 26-04-2003 13:28:29

Edited by - gig on 26-04-2003 13:38:23

Post Sat Apr 26, 2003 12:36 pm

**MINOR SPOILERS**

well said my friend, well said. I finsihed the SP but yesterday, and there are those who say, 'oh, it ended so abruptly, which makes it crap'. Personally, the way it ended was great, the final battle was awe-inspiring and fun, and also, the way it ended is kindof like a trap for DA and MS. The ending, is not really an ending at all, but a break in the story, this means that DA and MS are almost certainly going to have to bring out an expansion of the SP of some kind. They have to, or the whole FL commuinty will hate them, including me....

there are so many unanswered questions at the end of FL, that an expansion pack is a must...

and on a slightly different note:
*****ULTRA SPOILER, DO NOT READ UNLESS YOU HAVE FINISHED SP*****

what happened to the artifact? i know it was a map, but was it also a part of that weapon which trent fires at the end of the game, which wipes out the n*m*ds?


***************************************************************************************



sorry bout all the spoilers....cheers




-Nomega-

Post Sat Apr 26, 2003 3:57 pm

should be able to set increased difficulty... i reckon its too easy... its either u get caned or its a breeze...some missions that say that its suicide... i didnt even use a nanobot or shield battery... havent been to a point where i was struggling

Post Sat Apr 26, 2003 4:11 pm

I agree that this smells of an expansion pack. At least I hope.

Sometimes you're the Windshield...Sometimes you're the Bug...

Post Sat Apr 26, 2003 7:54 pm

i thought the sp final mission was too easy as well thought it could have been alot harder

10'000 Lemmings can't be wrong

Post Sun Apr 27, 2003 11:30 am

I found the sp very very easy, i never had to play any of the missions more than once, that said i did enjoy the game and still do, flying around trying to find all that is hidden. I do hope that any possible expansion pack has an extensive mission feature and hopefully something larger than a frieghter to destroy. Lets face it once you have a VHF and a few class 10 weapons there are few things short of 8 or 10 sabres at once likely to cause any trouble. I must sing the praises of the game (even though it gall's me to priase anything that comes from the house of Bill Gates) the game runs smoothly and is visually stunning, the mouse control for fighting was surprisingly effective and has changed my mind regarding the joystick/mouse debate and finally to give the game its due, it hasn't crashed once even when you consider that it is forced to run on the abomination that is windows xp.

All in all i'm pleased with the game, i had hoped for a bit more mission based/polictical type action but then no game is ever going to be perfect.

If wishes were horses, beggars would ride.

Post Mon Apr 28, 2003 2:35 am

Once a friend of mine, who is an RPG maniac, told me..

If you finish the game within 2 days, it's not an RPG...

How may of you played Ultima series?..

..and I just wonder, where do I buy one of those?...

Gig

Post Mon Apr 28, 2003 11:00 am

I've always really wanted to play Ultima 7 but I've never been able to get those old games to install or work once they are installed on my computer. :-(

Post Tue Apr 29, 2003 8:05 am

Well said Gig and hey you're a scaper so you got to be right I must admit I haven't been playing Freelancer long but have been really enjoying it. I'm a Scifi buff which I guess helps And to those who think its too easy well I've been blown up about half a dosen times so far and stuck on racing Hovis which is really beginning to bug me. But I'll get there in the end. I must admit that I've just about maxed out my Patriot tho. 4 Justice Mk III's a heavy thruster and a Guardain shiled and I always try and make sure I have the max number of nanobots and shiled battries as I tend to be slightly crazy in combat. I've noticed that most of your emenies will at some point attack you head on so I play chicken and hammer the heck out of them

Post Tue Apr 29, 2003 2:43 pm

(Use the strafe buttons when you do that to throw their aim off, OfficerDon)

Good stuff Gig!
I love Freelancer and I think I'm up to a good 80 hours now (the point where the missus starts getting annoyed at it ). I can see the complaints people have as well, and I agree with a lot of them, but despite that it's still an amazing game.
I love the scenery, the exploration, the ships and the story (despite it messing up my carefully created alliances at set points).
I suspect that I have another 160 hours left in the SP campaign alone before I feel there would be no use going on (I might replay it then using different strategies).
Now bring on the expansion packs!

Post Tue Apr 29, 2003 4:13 pm

Great post, Gig. Glad to hear you love the game. Just finished the SP campaign last night and my feelings for the game fluctuated greatly (loved it at first, lukewarm in the middle, ended up really liking it by the end).

As for Ultima 7, if you can get a copy of the game, then, without hesitation, download Exult from http://exult.sourceforge.net/ . That program should let you play the Ultima 7 series without any trouble. It even improves some things. Definitely one of the best stories and living RPG worlds ever made. The level of detail given the NPC daily activities is astounding at times.

edit: AS for the other Ultimas, I know the 4th is available to download as freeware. Also look for a graphics and sound enhancement for that game out there. The rest you need to buy somehow. I own the Ultima Collection, which has them all on one CD (except for 9). Maybe that can still be found somewhere.

Edited by - awdougherty on 29-04-2003 17:15:05

Gig

Post Tue Apr 29, 2003 6:54 pm

Cool! Exult will allow me to run the old games under Windows XP? Oh, I am so there! Is Exult really technical? I'm not very good with technical programs like Partition magic and things like that. :pout:

Thank you so much for the link!

Post Tue Apr 29, 2003 7:37 pm

You CAN get DOS/Win9x games to run in WinXP.....As long as you remember some things...

Most DOS/Win 9x games will not run on NTFS.

If you want to run some of them, you will have to set them for Compatibility Mode.

Right click on the executable, then props. You can run in Win95, 98...etc.

They will run normally with that, and usually with no other programs needed...However...Depending on your processor...They may run too fast to play.

I personally can't play Wing Commander or X-Com...Because my processor being WAY to fast. There you will need a speed reduction program. (Like MoSlo)




-Arg



Something Awful

Post Thu May 01, 2003 3:21 pm

well said gig..

argh.. im never gonna get paid.. goodbye a million credits..

Post Thu May 01, 2003 5:40 pm

exult won't let you play other games on XP, just ultima7 (just wanted to clarify although probably not necessary). it's not technical at all, just install Ultima 7, put the exult program in your Ultima 7 folder, and click on exult.

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