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Contrail in space?

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sat Apr 12, 2003 11:13 am

bah....humbug....

just thing of them as small little jets or thrusters that help you steer your ship, just like the harrier airplane has small little jets on the wingtips and tail to help it manoeuver....

Post Sat Apr 12, 2003 5:25 pm

"Does anybody know why the ships create contrails?"

Because it looks cool, duh!

Post Sun Apr 13, 2003 4:05 am

It doesnt have to make sense
it just looks cool and would be boring without it......

I live in my ship cause everyone hates me........

Post Sun Apr 13, 2003 7:52 pm

I guess there's enough other stuff in the game for reasons like that. No one ever said this game would be realistic, did they?

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Post Mon Apr 14, 2003 5:19 am

http://www.lancersreactor.com/t/forum/t ... lse&S=True

4-3-2003 subject came up, try to use the search engine.

Post Mon Apr 14, 2003 5:34 am

Not to sound mean or anything but o think your all wrong.
energy = radiation and radiation = light. You see contrails because you are looking at the leftover "energy" that your engines produce. Logically speaking "dust" and "ice" would not refreact in a perfect line behind your ship, if it did refreact, it would appear several places... There is a theory of "darkmatter" which works much like a gas/liquid but cannot be "trapped" or "held" im guessing that the leftover energy would appear in this 'darkmatter' and appear as a 'contrail'. And about the smoke on the wings... I'm guessing you put little smoke flares on your wings before you lauch... Just to be cool

By the time you've read this you'll be reading it again.

Post Mon Apr 14, 2003 6:50 am

Fox, forgive me for not finding a thread titled vortexes that is really about contrails. It's my fault, I should have known that someone would use the word vortex to inaccurately describe what was going on.

Why would the engines produce dark matter? That doesn't really make much sense...

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I'm sick of seeing all your signatures and not having one of my own

Post Mon Apr 14, 2003 4:30 pm

Realisitically those trails shouldn't be there. Also, that 'dust' that flies by when you're in open space (not in a debris field, asteroid field, or nebula) shouldn't be there. Realisitically when you're in open space the only clue you're moving, or what direction you're moving in, should be your instrument panel and when applicable your jets. In open space while in cockpit view you should only know you're moving because the little readout in your hud tells you so.

Of course the average player might find that confusing, and we'd find that irritating. Why would we find that irritating? Because this forum would be full of "why isn't my ship moving" and "my ship stopped moving" posts.

Post Mon Apr 14, 2003 8:05 pm

LOL

Excellent point. Since M$ went to such trouble to make this game "appeal" to such a wide audience, they'd need some way to help that audience understand what was going on, since a lot of them probably don't know jack about space.

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Post Mon Apr 14, 2003 8:38 pm

SOUND IN SPACE---------------------------------------------

What is sound? It is a type of energy, and how do we receive it? Our ears measure the virbations (based on the frequency of the wave) coming off of our drums. You would hear the sounds of your weapons and your engines because the vibrations they would make would transmute through the spacecraft structure and displace the air inside your cockpit/suit, therein creating sound.

Sounds from space......more difficult to explain....needless to say there are shockwaves in space. Science (however flawed it may be) has proven that. Thereby a shockwave striking the hull of your vessel would creat energy waves throughout the vessel, bringing them ultimately to the cockpit/inhabited portions and into the air where they waves strike your eardrums creating sound.

Does this help? If you find flaws with this let me know! Don't just say "that's not true" like a little brat tho, explain YOUR reasoning.

Toodles!

Post Mon Apr 14, 2003 8:48 pm

If we use H-Fueled engines, and the H-fuel burned (+02), we could get H20 as residu.
So, if u're thirsty after killing all the nomads and save mankind, get into formation with Juni, open ur sunscreen, stand up, open ur mouth and drink right from her exhaust pipe.

Post Mon Apr 14, 2003 8:54 pm

But I believe that they're fusion engines, so instead of producing H2O from burning Hydrogen, they fuse single atoms into H2. Instead of quenching your thirst you'd asphyxiate and/or burn yourself to a crisp and/or get your ass sucked into space.

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Post Mon Apr 14, 2003 9:08 pm

Heh heh... Not H2, but He.

Hydrogen actually exists as H2 in its natural form (fills the valence shell with 2 electrons). When two Hydrogen are fused in a fusion reaction, it becomes Helium (He).

And instead of quenching your thirst, the helium would make your voice sound like mickey mouse before you asphyxiate or get fried and all that good stuff.

HTH!




Edited by - Chandrasekhar Limit on 15-04-2003 01:41:23

Post Mon Apr 14, 2003 9:19 pm

Now that I think about it you're right...It's been an awfully long time since my science classes (think eleventh grade...damn, I'm old ) Oh, well. I have to make a fool out of myself every once in a while, right

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I'm sick of seeing all your signatures and not having one of my own

Post Mon Apr 14, 2003 9:37 pm

well hopefuly your cockpit is air tight and so you would hear your ship rattle not the explosion but who really cares its a game is this what you want to hear



do you like it? i dont.

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