Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

If there is ever a sequel (or add-on)

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Tue Apr 08, 2003 6:08 pm

If there is ever a sequel (or add-on)

Let me say up front that I enjoyed it IMMENSELY for what it is - a 20 hour action movie romp with the player interacting here and there where required.

What the game needs next:

Umm...some more gameplay!
I played through the SP campaign and I'm doing it again now. I don't really feel like leveling up past 18 "just because it's there"...that's a bit like playing an Everquest character to high levels long after it got boring. I probably *will* play that save game up to higher levels but just...not now.

There are only so many ways you can interact with the world - you can land somewhere, you can shoot something, and you can tractor something. You can also hail and scan, but those are limited use. BUT...if the game let you do more basic things, then the missions could be more varied, and different types of rewards could be made available and more desirable.

Right now the missions all seem to be short combat missions. They could vary them with delivery missions, pick-up missions, rescue missions, explorer missions. They could make some interlocking missions, i.e. some you just can't do without achieving some other mission. They could let you have several missions on the go at once.

This would still get repetitive after a while. Shoot, tractor, land....

So the way I see it, what is really needed is to find extra ways for the player to interact with the environment, and only then can deeper and more varied missions become possible.

So that means:
1. More ship functions
and
2. Character functions independent of ship functions

But what would also be nice:
3. Character choices with deeper meaning than the simple (and reversible) faction changes
4. Character goals more meaningful than leveling up. (i.e. motivation to be out in space being shot at instead of retiring)

Pol

Post Tue Apr 08, 2003 7:00 pm

That sounds cool. If anyone remembers Elite II, Frontier, they used a kill system for ranking, and I don't know how many kills it took to make elite, but I recall it took weeks of playing, then trying to join a military and make fleet admiral. I had that game many moons to get that high.

While the missions were pretty much as pointless, they seemed to hold me much better. Something about nuking a site from orbit. But you could take multiple missions.

Anyway, loved FL, hope an add-on pops out before the year is out.

Return to Freelancer Discussion