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OK so Starlancer was the prequel ro freelancer

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Post Sat Mar 29, 2003 10:18 am

OK so Starlancer was the prequel ro freelancer

i been woudering about starlancer how does it play?

Post Sat Mar 29, 2003 12:14 pm

First, you have to buy it . Second, read the manual.



Aku. Soku. Zan. (Kill. Evil. Instantly.)

Post Sat Mar 29, 2003 2:25 pm

Aside from the opening movie in FL, you would never guess its a sequel. I really injoyed SL, and if you look at the SL section of this site, you can download woderfully detailed ships from TV and the Movies to import into the game which increased the replay for me. SL is a straight fighing game that can be a little difficult. Missions can be long with no mission save like FL. SL has better ship design, explosions, and space is less colorfull and dark like space should be. I almost feel the graphics in SL are better than FL.......and you can use your joystick!!!!

Alliance Fire & Rescue

Post Sat Mar 29, 2003 4:21 pm

yea, crank the res for SL and if it runs nicely the ship textures and all will be very pretty...

basically it's a SP based game in which you fly missions set by the story. You are part of Alpha Wing, and aty the start of each mission you select your ship(with different weps for each ship, although they are static) and your missiles...

very good, and if u can get for less than 10$ go for it... it's well worth the money and can be quite challenging in some parts. The ling missions with no in-game save canbe annoying tho...

Remember, on a scale of 1 to Awesome, I'm Totally Great

Post Sun Mar 30, 2003 3:56 am

Starlancer is a very competent and polished space sim. There is one thing about the game that impressed the hell out of me, and I have never seen it done as well in any other game.

I don't know if anyone talks about this much, but Starlancer had the best and most seamless user interface I have ever seen in a simulation game. After you enter game there really aren't any menus what so ever.

The CGA intro sets up the premise of betrayal and conquest by the enemy faction. This segues into a TV broadcast of the event and then into an to a CGA briefing by your new commander addressed to you and the other new recruits as you are arriving on your new mother ship. From there you are given a short tour of your cabin aboard ship. Your cabin is actually the main game interface. You access various game functions by turning to face the different gadgets in your cabin. You can watch news reports of what is going on, listen to music on your cabin sound system, practice flying on the virtual simulator, or check mission, ranks, and stats on I-mac virtual computer, which is also in your cabin

When you are ready to fly a mission you simply face the cabin door to walk out of your cabin. This becomes a 1st person animation of you walking down the corridor, and into a briefing room where you take a seat. Now a CGA plays of your wing commander giving a briefing for each mission . Next, a holographic table come up in front of you, and you get to outfit your ship in 3D. All of this seamless combination of CGA's and virtual menu choices continues on to the start of your mission, and then even after.

Other than the initial start screen, where you also set up audio and graphic options, I don't think that there is anything that even resembles a standard program menu anywhere. It really adds to the imaginary immersion factor. I don't know why other simulation don't try to emulate it.

I am pretty sure I have seen Starlancer bundled with Crimson Skies, and also individually in a budget jewel case. Both are well worth the bargain price.




Artillery adds dignity to what would otherwise be a vulgar brawl.





Edited by - Forward Observer on 30-03-2003 05:07:15

Post Sun Mar 30, 2003 4:19 am

Starlancer is an awesome game...

That is all that needs to be said.

I just wish they'd make a sequel to it...

Not like Freelancer, but a Starlancer 2 that takes place during the Alliance/Coalition war... Maybe up to the point where the Sleeper Ships depart. But this time around, you can play as either side...

Post Sun Mar 30, 2003 6:46 am

I love Star Lancer... Some of the best game play I ever had was playing my wife in the coop missions. That was actually how she was introduced to videogaming (unless you count Frogger from the Eightys to be a video game).

Post Sun Mar 30, 2003 6:56 am

The name is the only thing that told me it was the sequal to StarLancer before I heard the storyline

I played StarLancer on the DreamCast back when it first came out.

GOD I loved that game, I think I wrote a Fan Fic I loved it so much *point at laugh if you want*

That game aloud you a Joystick on the PC and it was a lot more like a TOP GUN/FIGHTER ACE in space kinda thing, meaning you played a Pilot for the Alliance. You never traded, never had any control over where you went, you just played mr fighter pilot.

Fun Fun Game, just a really short storyline

JUST like Freelancer

Post Sun Mar 30, 2003 11:18 pm

I am a big fan of your typical Space Sim/Fighter game ala Wind Commander.

Funny thing is I gave them up after the Wing Commander Games with the only exception was buy Independance War and FreeSpace but never playing them (odd eh).
I picked up Freelancer and that brought back the joy of these games and have put down the FPS's that I have played for years now and gone back to the grass roots of my fav genre.

That being said I was in North Carolina for a business trip a couple weeks ago and picked up Star Lancer at EB Games in the bargin bin for $1.99
Thats right 2 bucks.
I will pull out the old SideWinder Joystick and start playing here shortly if I can pull myself away from Freelancer.
Wow what a game.

And to think this is in all reality just the FRAMEWORK for the game they will really come out with over the next couple years.
Amazing simply amazing.
I love it all.


Nitescape

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