Sun Mar 30, 2003 7:31 pm by defaultuser
Avoid Lavablade weapons like the plague. They're really only useful against Libery Rouges, because they're the only folks in Liberty space dumb enough to fly slow, ungaingly craft.
The Xenos fly Starfliers, the Oucasts fly Daggers, etc. You need weapons that travel FAST, especially since you're not very experienced at tactics and understanding enemy maneuvers. The Lavablades are %33 slower than lasers, and you can feel it.
Also, avoid the shield-killer weapons. Even the crappiest weapons in the game have little problem whittling down shields, it's the armor that takes forever.
My suggestion: until you get good pirate weapons, like the Drail and the Scorpion, you have to live with multiple crummy weapons. Also, until you get out of Liberty Space, your best shields will be Class 2. Armor is going to be a last resort - I mean, come on folks, when was the last time having a few hundred more armor actually saved your hide? You're either dead meat, or your shields take most of the damage.
Make your target the Patriot Light Fighter. I know everyone hoots about the Defender, but honestly, you don't have the powerful guns available to make it worthwhile ( unless you pick up a few Drails or Scorpions, as mentioned above ).
The Patriot can handle 4 Adv Starbeam guns without straining the batteries ( they're more efficient than the Justice series ), and that's far more firepower than the Starflier you start out with. Save the Defender until you get those Drails and Scorpions.
Edited by - defaultuser on 30-03-2003 20:31:19